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/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp410 uint32_t spill_list = 0; in build_textures() local
421 spill_list |= 1<<parts.covPtr.reg; in build_textures()
426 spill_list |= 1<<parts.z.reg; in build_textures()
428 spill_list |= 1<<parts.covPtr.reg; in build_textures()
433 Spill spill(registerFile(), *this, spill_list); in build_textures()