Searched refs:spill_list (Results 1 – 1 of 1) sorted by relevance
410 uint32_t spill_list = 0; in build_textures() local421 spill_list |= 1<<parts.covPtr.reg; in build_textures()426 spill_list |= 1<<parts.z.reg; in build_textures()428 spill_list |= 1<<parts.covPtr.reg; in build_textures()433 Spill spill(registerFile(), *this, spill_list); in build_textures()