Searched refs:twrap (Results 1 – 2 of 2) sorted by relevance
280 tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]); in decodeTMUNeeds()343 (tmu.twrap == GGL_NEEDS_WRAP_11)) in init_textures()446 (tmu.twrap == GGL_NEEDS_WRAP_11)) in build_textures()506 wrapping(v, t.reg, height, tmu.twrap, FRAC_BITS); in build_textures()567 if (tmu.twrap == GGL_NEEDS_WRAP_REPEAT) { in build_textures()664 (tmu.twrap == GGL_NEEDS_WRAP_11)) in build_iterate_texture_coordinates()996 tmu.twrap == GGL_NEEDS_WRAP_11) in build_texture_environment()
318 int twrap; member