Searched refs:xstart (Results 1 – 1 of 1) sorted by relevance
212 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_nice_pointx() local217 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_nice_pointx()245 GGLcoord x = xstart; in aa_nice_pointx()277 GGLcoord xstart = TRI_FROM_INT(l) - v[0] + TRI_HALF; in aa_pointx() local282 xstart += TRI_FROM_INT(c->state.scissor.left-l); in aa_pointx()318 GGLcoord x = xstart; in aa_pointx()