Searched defs:FPS (Results 1 – 8 of 8) sorted by relevance
59 struct FPS : public MachineFunctionPass { struct60 static char ID;61 FPS() : MachineFunctionPass(ID) { in FPS() argument69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 const char *getPassName() const override { return "X86 FP Stackifier"; } in getPassName()82 const TargetInstrInfo *TII; // Machine instruction info.95 struct LiveBundle {115 SmallVector<LiveBundle, 8> LiveBundles;118 EdgeBundles *Bundles;121 static unsigned calcLiveInMask(MachineBasicBlock *MBB) { in calcLiveInMask()[all …]
113 const double FPS = 25.0; variable
24 const double FPS = 25.0; in main() local
83 const double FPS = 25.0; in CUDA_TEST_P() local
25 #define FPS(x) FilePath::StringType(FPL(x), arraysize(FPL(x)) - 1) macro
267 FPS, enumerator
263 FPS, enumerator
268 FPS, enumerator