Searched defs:ambient (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | EmbossMaskFilter.java | 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() 36 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows() 87 VertexBuffer ambient; in BM_TessellateShadows_roundrect_opaque() local 104 std::unique_ptr<VertexBuffer> ambient(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Material.java | 85 float ambient = .3f; in simpleSetup() local 120 float ambient = .3f; in setup() local 153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f; in setup() local 185 float ambient = .3f; in setup() local 272 float ambient = m[k].mAmbient * t1 + m[k + 1].mAmbient * t2; in buildMaterialProp() local
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | EmbossMaskFilter_Delegate.java | 58 /*package*/ static long nativeConstructor(float[] direction, float ambient, in nativeConstructor()
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/frameworks/base/core/jni/android/graphics/ |
D | MaskFilter.cpp | 31 …static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specu… in createEmboss()
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/frameworks/native/opengl/libagl/ |
D | context.h | 287 vec4_t ambient; member 307 vec4_t ambient; member 315 vec4_t ambient; member
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/frameworks/base/core/java/android/view/ |
D | ViewRootImpl.java | 1126 public void setIsAmbientMode(boolean ambient) { in setIsAmbientMode()
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