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Searched defs:ambient (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DEmbossMaskFilter.java29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter()
36 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor()
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows()
87 VertexBuffer ambient; in BM_TessellateShadows_roundrect_opaque() local
104 std::unique_ptr<VertexBuffer> ambient(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
DMaterial.java85 float ambient = .3f; in simpleSetup() local
120 float ambient = .3f; in setup() local
153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f; in setup() local
185 float ambient = .3f; in setup() local
272 float ambient = m[k].mAmbient * t1 + m[k + 1].mAmbient * t2; in buildMaterialProp() local
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DEmbossMaskFilter_Delegate.java58 /*package*/ static long nativeConstructor(float[] direction, float ambient, in nativeConstructor()
/frameworks/base/core/jni/android/graphics/
DMaskFilter.cpp31 …static jlong createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specu… in createEmboss()
/frameworks/native/opengl/libagl/
Dcontext.h287 vec4_t ambient; member
307 vec4_t ambient; member
315 vec4_t ambient; member
/frameworks/base/core/java/android/view/
DViewRootImpl.java1126 public void setIsAmbientMode(boolean ambient) { in setIsAmbientMode()