Home
last modified time | relevance | path

Searched defs:bindingLocation (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.hpp293 UniformDataBase (deUint32 bindingLocation) in UniformDataBase()
318 UniformData<T>::UniformData (deUint32 bindingLocation, VkDescriptorType descriptorType, const T dat… in UniformData()
350 UniformArrayData<T>::UniformArrayData (deUint32 bindingLocation, VkDescriptorType descriptorType, c… in UniformArrayData()
DvktOpaqueTypeIndexingTests.cpp220 …UniformIndexVars (std::ostream& str, const char* varPrefix, int numVars, deUint32& bindingLocation) in declareUniformIndexVars()
226 …Indices (UniformSetup* uniformSetup, int numIndices, const int* indices, deUint32& bindingLocation) in uploadUniformIndices()
535 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate() local
865 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate() local
1095 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); in iterate() local
DvktShaderExecutor.cpp594 …xecutor::addAttribute (const Context& ctx, Allocator& memAlloc, deUint32 bindingLocation, VkFormat… in addAttribute()
2944 deUint32 bindingLocation, in createBufferUniform()
2987 deUint32 bindingLocation, in setupUniformData()
3005 deUint32 bindingLocation, in setupUniformArray()
3037 deUint32 bindingLocation, in setupSamplerData()
3358 deUint32 bindingLocation, in createSamplerUniform()
3458 SamplerUniformData::SamplerUniformData (deUint32 bindingLocation, in SamplerUniformData()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp510 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData()
545 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform()
553 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation, in addAttribute()
610 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute()
629 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform()
939 void ShaderRenderCaseInstance::useSampler2D (deUint32 bindingLocation, deUint32 textureID) in useSampler2D()
DvktShaderRender.hpp529 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform()
DvktShaderRenderMatrixTests.cpp1499 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform()