1 /*
2  * (C) Copyright IBM Corporation 2004, 2005
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sub license,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19  * IBM,
20  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  */
25 
26 #include <inttypes.h>
27 #include <assert.h>
28 #include <string.h>
29 
30 #include "glxclient.h"
31 #include "indirect.h"
32 #include <GL/glxproto.h>
33 #include "glxextensions.h"
34 #include "indirect_vertex_array.h"
35 #include "indirect_vertex_array_priv.h"
36 
37 #define __GLX_PAD(n) (((n)+3) & ~3)
38 
39 /**
40  * \file indirect_vertex_array.c
41  * Implement GLX protocol for vertex arrays and vertex buffer objects.
42  *
43  * The most important function in this fill is \c fill_array_info_cache.
44  * The \c array_state_vector contains a cache of the ARRAY_INFO data sent
45  * in the DrawArrays protocol.  Certain operations, such as enabling or
46  * disabling an array, can invalidate this cache.  \c fill_array_info_cache
47  * fills-in this data.  Additionally, it examines the enabled state and
48  * other factors to determine what "version" of DrawArrays protocoal can be
49  * used.
50  *
51  * Current, only two versions of DrawArrays protocol are implemented.  The
52  * first version is the "none" protocol.  This is the fallback when the
53  * server does not support GL 1.1 / EXT_vertex_arrays.  It is implemented
54  * by sending batches of immediate mode commands that are equivalent to the
55  * DrawArrays protocol.
56  *
57  * The other protocol that is currently implemented is the "old" protocol.
58  * This is the GL 1.1 DrawArrays protocol.  The only difference between GL
59  * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
60  * This protocol is called "old" because the ARB is in the process of
61  * defining a new protocol, which will probably be called wither "new" or
62  * "vbo", to support multiple texture coordinate arrays, generic attributes,
63  * and vertex buffer objects.
64  *
65  * \author Ian Romanick <ian.d.romanick@intel.com>
66  */
67 
68 static void emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count);
69 static void emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count);
70 
71 static void emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
72                                    const GLvoid * indices);
73 static void emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
74                                   const GLvoid * indices);
75 
76 
77 static GLubyte *emit_element_none(GLubyte * dst,
78                                   const struct array_state_vector *arrays,
79                                   unsigned index);
80 static GLubyte *emit_element_old(GLubyte * dst,
81                                  const struct array_state_vector *arrays,
82                                  unsigned index);
83 static struct array_state *get_array_entry(const struct array_state_vector
84                                            *arrays, GLenum key,
85                                            unsigned index);
86 static void fill_array_info_cache(struct array_state_vector *arrays);
87 static GLboolean validate_mode(struct glx_context * gc, GLenum mode);
88 static GLboolean validate_count(struct glx_context * gc, GLsizei count);
89 static GLboolean validate_type(struct glx_context * gc, GLenum type);
90 
91 
92 /**
93  * Table of sizes, in bytes, of a GL types.  All of the type enums are be in
94  * the range 0x1400 - 0x140F.  That includes types added by extensions (i.e.,
95  * \c GL_HALF_FLOAT_NV).  This elements of this table correspond to the
96  * type enums masked with 0x0f.
97  *
98  * \notes
99  * \c GL_HALF_FLOAT_NV is not included.  Neither are \c GL_2_BYTES,
100  * \c GL_3_BYTES, or \c GL_4_BYTES.
101  */
102 const GLuint __glXTypeSize_table[16] = {
103    1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
104 };
105 
106 
107 /**
108  * Free the per-context array state that was allocated with
109  * __glXInitVertexArrayState().
110  */
111 void
__glXFreeVertexArrayState(struct glx_context * gc)112 __glXFreeVertexArrayState(struct glx_context * gc)
113 {
114    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
115    struct array_state_vector *arrays = state->array_state;
116 
117    if (arrays) {
118       if (arrays->stack) {
119          free(arrays->stack);
120          arrays->stack = NULL;
121       }
122       if (arrays->arrays) {
123          free(arrays->arrays);
124          arrays->arrays = NULL;
125       }
126       free(arrays);
127       state->array_state = NULL;
128    }
129 }
130 
131 
132 /**
133  * Initialize vertex array state of a GLX context.
134  *
135  * \param gc  GLX context whose vertex array state is to be initialized.
136  *
137  * \warning
138  * This function may only be called after struct glx_context::gl_extension_bits,
139  * struct glx_context::server_minor, and __GLXcontext::server_major have been
140  * initialized.  These values are used to determine what vertex arrays are
141  * supported.
142  *
143  * \bug
144  * Return values from malloc are not properly tested.
145  */
146 void
__glXInitVertexArrayState(struct glx_context * gc)147 __glXInitVertexArrayState(struct glx_context * gc)
148 {
149    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
150    struct array_state_vector *arrays;
151 
152    unsigned array_count;
153    int texture_units = 1, vertex_program_attribs = 0;
154    unsigned i, j;
155 
156    GLboolean got_fog = GL_FALSE;
157    GLboolean got_secondary_color = GL_FALSE;
158 
159 
160    arrays = calloc(1, sizeof(struct array_state_vector));
161    state->array_state = arrays;
162 
163    arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
164    arrays->new_DrawArrays_possible = GL_FALSE;
165    arrays->DrawArrays = NULL;
166 
167    arrays->active_texture_unit = 0;
168 
169 
170    /* Determine how many arrays are actually needed.  Only arrays that
171     * are supported by the server are create.  For example, if the server
172     * supports only 2 texture units, then only 2 texture coordinate arrays
173     * are created.
174     *
175     * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
176     * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
177     * GL_EDGE_FLAG_ARRAY are supported.
178     */
179 
180    array_count = 5;
181 
182    if (__glExtensionBitIsEnabled(gc, GL_EXT_fog_coord_bit)
183        || (gc->server_major > 1) || (gc->server_minor >= 4)) {
184       got_fog = GL_TRUE;
185       array_count++;
186    }
187 
188    if (__glExtensionBitIsEnabled(gc, GL_EXT_secondary_color_bit)
189        || (gc->server_major > 1) || (gc->server_minor >= 4)) {
190       got_secondary_color = GL_TRUE;
191       array_count++;
192    }
193 
194    if (__glExtensionBitIsEnabled(gc, GL_ARB_multitexture_bit)
195        || (gc->server_major > 1) || (gc->server_minor >= 3)) {
196       __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
197    }
198 
199    if (__glExtensionBitIsEnabled(gc, GL_ARB_vertex_program_bit)) {
200       __indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,
201                                    GL_MAX_PROGRAM_ATTRIBS_ARB,
202                                    &vertex_program_attribs);
203    }
204 
205    arrays->num_texture_units = texture_units;
206    arrays->num_vertex_program_attribs = vertex_program_attribs;
207    array_count += texture_units + vertex_program_attribs;
208    arrays->num_arrays = array_count;
209    arrays->arrays = calloc(array_count, sizeof(struct array_state));
210 
211    arrays->arrays[0].data_type = GL_FLOAT;
212    arrays->arrays[0].count = 3;
213    arrays->arrays[0].key = GL_NORMAL_ARRAY;
214    arrays->arrays[0].normalized = GL_TRUE;
215    arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
216 
217    arrays->arrays[1].data_type = GL_FLOAT;
218    arrays->arrays[1].count = 4;
219    arrays->arrays[1].key = GL_COLOR_ARRAY;
220    arrays->arrays[1].normalized = GL_TRUE;
221    arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
222 
223    arrays->arrays[2].data_type = GL_FLOAT;
224    arrays->arrays[2].count = 1;
225    arrays->arrays[2].key = GL_INDEX_ARRAY;
226    arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
227 
228    arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
229    arrays->arrays[3].count = 1;
230    arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
231    arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
232 
233    for (i = 0; i < texture_units; i++) {
234       arrays->arrays[4 + i].data_type = GL_FLOAT;
235       arrays->arrays[4 + i].count = 4;
236       arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
237 
238       arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
239       arrays->arrays[4 + i].index = i;
240 
241       arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
242    }
243 
244    i = 4 + texture_units;
245 
246    if (got_fog) {
247       arrays->arrays[i].data_type = GL_FLOAT;
248       arrays->arrays[i].count = 1;
249       arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
250       arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
251       i++;
252    }
253 
254    if (got_secondary_color) {
255       arrays->arrays[i].data_type = GL_FLOAT;
256       arrays->arrays[i].count = 3;
257       arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
258       arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
259       arrays->arrays[i].normalized = GL_TRUE;
260       i++;
261    }
262 
263 
264    for (j = 0; j < vertex_program_attribs; j++) {
265       const unsigned idx = (vertex_program_attribs - (j + 1));
266 
267 
268       arrays->arrays[idx + i].data_type = GL_FLOAT;
269       arrays->arrays[idx + i].count = 4;
270       arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
271 
272       arrays->arrays[idx + i].old_DrawArrays_possible = 0;
273       arrays->arrays[idx + i].index = idx;
274 
275       arrays->arrays[idx + i].header[1] = idx;
276    }
277 
278    i += vertex_program_attribs;
279 
280 
281    /* Vertex array *must* be last becuase of the way that
282     * emit_DrawArrays_none works.
283     */
284 
285    arrays->arrays[i].data_type = GL_FLOAT;
286    arrays->arrays[i].count = 4;
287    arrays->arrays[i].key = GL_VERTEX_ARRAY;
288    arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
289 
290    assert((i + 1) == arrays->num_arrays);
291 
292    arrays->stack_index = 0;
293    arrays->stack = malloc(sizeof(struct array_stack_state)
294                           * arrays->num_arrays
295                           * __GL_CLIENT_ATTRIB_STACK_DEPTH);
296 }
297 
298 
299 /**
300  * Calculate the size of a single vertex for the "none" protocol.  This is
301  * essentially the size of all the immediate-mode commands required to
302  * implement the enabled vertex arrays.
303  */
304 static size_t
calculate_single_vertex_size_none(const struct array_state_vector * arrays)305 calculate_single_vertex_size_none(const struct array_state_vector *arrays)
306 {
307    size_t single_vertex_size = 0;
308    unsigned i;
309 
310 
311    for (i = 0; i < arrays->num_arrays; i++) {
312       if (arrays->arrays[i].enabled) {
313          single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0];
314       }
315    }
316 
317    return single_vertex_size;
318 }
319 
320 
321 /**
322  * Emit a single element using non-DrawArrays protocol.
323  */
324 GLubyte *
emit_element_none(GLubyte * dst,const struct array_state_vector * arrays,unsigned index)325 emit_element_none(GLubyte * dst,
326                   const struct array_state_vector * arrays, unsigned index)
327 {
328    unsigned i;
329 
330 
331    for (i = 0; i < arrays->num_arrays; i++) {
332       if (arrays->arrays[i].enabled) {
333          const size_t offset = index * arrays->arrays[i].true_stride;
334 
335          /* The generic attributes can have more data than is in the
336           * elements.  This is because a vertex array can be a 2 element,
337           * normalized, unsigned short, but the "closest" immediate mode
338           * protocol is for a 4Nus.  Since the sizes are small, the
339           * performance impact on modern processors should be negligible.
340           */
341          (void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]);
342 
343          (void) memcpy(dst, arrays->arrays[i].header,
344                        arrays->arrays[i].header_size);
345 
346          dst += arrays->arrays[i].header_size;
347 
348          (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
349                        arrays->arrays[i].element_size);
350 
351          dst += __GLX_PAD(arrays->arrays[i].element_size);
352       }
353    }
354 
355    return dst;
356 }
357 
358 
359 /**
360  * Emit a single element using "old" DrawArrays protocol from
361  * EXT_vertex_arrays / OpenGL 1.1.
362  */
363 GLubyte *
emit_element_old(GLubyte * dst,const struct array_state_vector * arrays,unsigned index)364 emit_element_old(GLubyte * dst,
365                  const struct array_state_vector * arrays, unsigned index)
366 {
367    unsigned i;
368 
369 
370    for (i = 0; i < arrays->num_arrays; i++) {
371       if (arrays->arrays[i].enabled) {
372          const size_t offset = index * arrays->arrays[i].true_stride;
373 
374          (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
375                        arrays->arrays[i].element_size);
376 
377          dst += __GLX_PAD(arrays->arrays[i].element_size);
378       }
379    }
380 
381    return dst;
382 }
383 
384 
385 struct array_state *
get_array_entry(const struct array_state_vector * arrays,GLenum key,unsigned index)386 get_array_entry(const struct array_state_vector *arrays,
387                 GLenum key, unsigned index)
388 {
389    unsigned i;
390 
391    for (i = 0; i < arrays->num_arrays; i++) {
392       if ((arrays->arrays[i].key == key)
393           && (arrays->arrays[i].index == index)) {
394          return &arrays->arrays[i];
395       }
396    }
397 
398    return NULL;
399 }
400 
401 
402 static GLboolean
allocate_array_info_cache(struct array_state_vector * arrays,size_t required_size)403 allocate_array_info_cache(struct array_state_vector *arrays,
404                           size_t required_size)
405 {
406 #define MAX_HEADER_SIZE 20
407    if (arrays->array_info_cache_buffer_size < required_size) {
408       GLubyte *temp = realloc(arrays->array_info_cache_base,
409                               required_size + MAX_HEADER_SIZE);
410 
411       if (temp == NULL) {
412          return GL_FALSE;
413       }
414 
415       arrays->array_info_cache_base = temp;
416       arrays->array_info_cache = temp + MAX_HEADER_SIZE;
417       arrays->array_info_cache_buffer_size = required_size;
418    }
419 
420    arrays->array_info_cache_size = required_size;
421    return GL_TRUE;
422 }
423 
424 
425 /**
426  */
427 void
fill_array_info_cache(struct array_state_vector * arrays)428 fill_array_info_cache(struct array_state_vector *arrays)
429 {
430    GLboolean old_DrawArrays_possible;
431    unsigned i;
432 
433 
434    /* Determine how many arrays are enabled.
435     */
436 
437    arrays->enabled_client_array_count = 0;
438    old_DrawArrays_possible = arrays->old_DrawArrays_possible;
439    for (i = 0; i < arrays->num_arrays; i++) {
440       if (arrays->arrays[i].enabled) {
441          arrays->enabled_client_array_count++;
442          old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
443       }
444    }
445 
446    if (arrays->new_DrawArrays_possible) {
447       assert(!arrays->new_DrawArrays_possible);
448    }
449    else if (old_DrawArrays_possible) {
450       const size_t required_size = arrays->enabled_client_array_count * 12;
451       uint32_t *info;
452 
453 
454       if (!allocate_array_info_cache(arrays, required_size)) {
455          return;
456       }
457 
458 
459       info = (uint32_t *) arrays->array_info_cache;
460       for (i = 0; i < arrays->num_arrays; i++) {
461          if (arrays->arrays[i].enabled) {
462             *(info++) = arrays->arrays[i].data_type;
463             *(info++) = arrays->arrays[i].count;
464             *(info++) = arrays->arrays[i].key;
465          }
466       }
467 
468       arrays->DrawArrays = emit_DrawArrays_old;
469       arrays->DrawElements = emit_DrawElements_old;
470    }
471    else {
472       arrays->DrawArrays = emit_DrawArrays_none;
473       arrays->DrawElements = emit_DrawElements_none;
474    }
475 
476    arrays->array_info_cache_valid = GL_TRUE;
477 }
478 
479 
480 /**
481  * Emit a \c glDrawArrays command using the "none" protocol.  That is,
482  * emit immediate-mode commands that are equivalent to the requiested
483  * \c glDrawArrays command.  This is used with servers that don't support
484  * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
485  * vertex state is enabled that is not compatible with that protocol.
486  */
487 void
emit_DrawArrays_none(GLenum mode,GLint first,GLsizei count)488 emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count)
489 {
490    struct glx_context *gc = __glXGetCurrentContext();
491    const __GLXattribute *state =
492       (const __GLXattribute *) (gc->client_state_private);
493    struct array_state_vector *arrays = state->array_state;
494 
495    size_t single_vertex_size;
496    GLubyte *pc;
497    unsigned i;
498    static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
499    static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
500 
501 
502    single_vertex_size = calculate_single_vertex_size_none(arrays);
503 
504    pc = gc->pc;
505 
506    (void) memcpy(pc, begin_cmd, 4);
507    *(int *) (pc + 4) = mode;
508 
509    pc += 8;
510 
511    for (i = 0; i < count; i++) {
512       if ((pc + single_vertex_size) >= gc->bufEnd) {
513          pc = __glXFlushRenderBuffer(gc, pc);
514       }
515 
516       pc = emit_element_none(pc, arrays, first + i);
517    }
518 
519    if ((pc + 4) >= gc->bufEnd) {
520       pc = __glXFlushRenderBuffer(gc, pc);
521    }
522 
523    (void) memcpy(pc, end_cmd, 4);
524    pc += 4;
525 
526    gc->pc = pc;
527    if (gc->pc > gc->limit) {
528       (void) __glXFlushRenderBuffer(gc, gc->pc);
529    }
530 }
531 
532 
533 /**
534  * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
535  * protocol.
536  *
537  * \param gc                    GLX context.
538  * \param arrays                Array state.
539  * \param elements_per_request  Location to store the number of elements that
540  *                              can fit in a single Render / RenderLarge
541  *                              command.
542  * \param total_request         Total number of requests for a RenderLarge
543  *                              command.  If a Render command is used, this
544  *                              will be zero.
545  * \param mode                  Drawing mode.
546  * \param count                 Number of vertices.
547  *
548  * \returns
549  * A pointer to the buffer for array data.
550  */
551 static GLubyte *
emit_DrawArrays_header_old(struct glx_context * gc,struct array_state_vector * arrays,size_t * elements_per_request,unsigned int * total_requests,GLenum mode,GLsizei count)552 emit_DrawArrays_header_old(struct glx_context * gc,
553                            struct array_state_vector *arrays,
554                            size_t * elements_per_request,
555                            unsigned int *total_requests,
556                            GLenum mode, GLsizei count)
557 {
558    size_t command_size;
559    size_t single_vertex_size;
560    const unsigned header_size = 16;
561    unsigned i;
562    GLubyte *pc;
563 
564 
565    /* Determine the size of the whole command.  This includes the header,
566     * the ARRAY_INFO data and the array data.  Once this size is calculated,
567     * it will be known whether a Render or RenderLarge command is needed.
568     */
569 
570    single_vertex_size = 0;
571    for (i = 0; i < arrays->num_arrays; i++) {
572       if (arrays->arrays[i].enabled) {
573          single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size);
574       }
575    }
576 
577    command_size = arrays->array_info_cache_size + header_size
578       + (single_vertex_size * count);
579 
580 
581    /* Write the header for either a Render command or a RenderLarge
582     * command.  After the header is written, write the ARRAY_INFO data.
583     */
584 
585    if (command_size > gc->maxSmallRenderCommandSize) {
586       /* maxSize is the maximum amount of data can be stuffed into a single
587        * packet.  sz_xGLXRenderReq is added because bufSize is the maximum
588        * packet size minus sz_xGLXRenderReq.
589        */
590       const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
591          - sz_xGLXRenderLargeReq;
592       unsigned vertex_requests;
593 
594 
595       /* Calculate the number of data packets that will be required to send
596        * the whole command.  To do this, the number of verticies that
597        * will fit in a single buffer must be calculated.
598        *
599        * The important value here is elements_per_request.  This is the
600        * number of complete array elements that will fit in a single
601        * buffer.  There may be some wasted space at the end of the buffer,
602        * but splitting elements across buffer boundries would be painful.
603        */
604 
605       elements_per_request[0] = maxSize / single_vertex_size;
606 
607       vertex_requests = (count + elements_per_request[0] - 1)
608          / elements_per_request[0];
609 
610       *total_requests = vertex_requests + 1;
611 
612 
613       __glXFlushRenderBuffer(gc, gc->pc);
614 
615       command_size += 4;
616 
617       pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
618       *(uint32_t *) (pc + 0) = command_size;
619       *(uint32_t *) (pc + 4) = X_GLrop_DrawArrays;
620       *(uint32_t *) (pc + 8) = count;
621       *(uint32_t *) (pc + 12) = arrays->enabled_client_array_count;
622       *(uint32_t *) (pc + 16) = mode;
623 
624       __glXSendLargeChunk(gc, 1, *total_requests, pc,
625                           header_size + 4 + arrays->array_info_cache_size);
626 
627       pc = gc->pc;
628    }
629    else {
630       if ((gc->pc + command_size) >= gc->bufEnd) {
631          (void) __glXFlushRenderBuffer(gc, gc->pc);
632       }
633 
634       pc = gc->pc;
635       *(uint16_t *) (pc + 0) = command_size;
636       *(uint16_t *) (pc + 2) = X_GLrop_DrawArrays;
637       *(uint32_t *) (pc + 4) = count;
638       *(uint32_t *) (pc + 8) = arrays->enabled_client_array_count;
639       *(uint32_t *) (pc + 12) = mode;
640 
641       pc += header_size;
642 
643       (void) memcpy(pc, arrays->array_info_cache,
644                     arrays->array_info_cache_size);
645       pc += arrays->array_info_cache_size;
646 
647       *elements_per_request = count;
648       *total_requests = 0;
649    }
650 
651 
652    return pc;
653 }
654 
655 
656 /**
657  */
658 void
emit_DrawArrays_old(GLenum mode,GLint first,GLsizei count)659 emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count)
660 {
661    struct glx_context *gc = __glXGetCurrentContext();
662    const __GLXattribute *state =
663       (const __GLXattribute *) (gc->client_state_private);
664    struct array_state_vector *arrays = state->array_state;
665 
666    GLubyte *pc;
667    size_t elements_per_request;
668    unsigned total_requests = 0;
669    unsigned i;
670    size_t total_sent = 0;
671 
672 
673    pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
674                                    &total_requests, mode, count);
675 
676 
677    /* Write the arrays.
678     */
679 
680    if (total_requests == 0) {
681       assert(elements_per_request >= count);
682 
683       for (i = 0; i < count; i++) {
684          pc = emit_element_old(pc, arrays, i + first);
685       }
686 
687       assert(pc <= gc->bufEnd);
688 
689       gc->pc = pc;
690       if (gc->pc > gc->limit) {
691          (void) __glXFlushRenderBuffer(gc, gc->pc);
692       }
693    }
694    else {
695       unsigned req;
696 
697 
698       for (req = 2; req <= total_requests; req++) {
699          if (count < elements_per_request) {
700             elements_per_request = count;
701          }
702 
703          pc = gc->pc;
704          for (i = 0; i < elements_per_request; i++) {
705             pc = emit_element_old(pc, arrays, i + first);
706          }
707 
708          first += elements_per_request;
709 
710          total_sent += (size_t) (pc - gc->pc);
711          __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
712 
713          count -= elements_per_request;
714       }
715    }
716 }
717 
718 
719 void
emit_DrawElements_none(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)720 emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
721                        const GLvoid * indices)
722 {
723    struct glx_context *gc = __glXGetCurrentContext();
724    const __GLXattribute *state =
725       (const __GLXattribute *) (gc->client_state_private);
726    struct array_state_vector *arrays = state->array_state;
727    static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
728    static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
729 
730    GLubyte *pc;
731    size_t single_vertex_size;
732    unsigned i;
733 
734 
735    single_vertex_size = calculate_single_vertex_size_none(arrays);
736 
737 
738    if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
739       gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
740    }
741 
742    pc = gc->pc;
743 
744    (void) memcpy(pc, begin_cmd, 4);
745    *(int *) (pc + 4) = mode;
746 
747    pc += 8;
748 
749    for (i = 0; i < count; i++) {
750       unsigned index = 0;
751 
752       if ((pc + single_vertex_size) >= gc->bufEnd) {
753          pc = __glXFlushRenderBuffer(gc, pc);
754       }
755 
756       switch (type) {
757       case GL_UNSIGNED_INT:
758          index = (unsigned) (((GLuint *) indices)[i]);
759          break;
760       case GL_UNSIGNED_SHORT:
761          index = (unsigned) (((GLushort *) indices)[i]);
762          break;
763       case GL_UNSIGNED_BYTE:
764          index = (unsigned) (((GLubyte *) indices)[i]);
765          break;
766       }
767       pc = emit_element_none(pc, arrays, index);
768    }
769 
770    if ((pc + 4) >= gc->bufEnd) {
771       pc = __glXFlushRenderBuffer(gc, pc);
772    }
773 
774    (void) memcpy(pc, end_cmd, 4);
775    pc += 4;
776 
777    gc->pc = pc;
778    if (gc->pc > gc->limit) {
779       (void) __glXFlushRenderBuffer(gc, gc->pc);
780    }
781 }
782 
783 
784 /**
785  */
786 void
emit_DrawElements_old(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)787 emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
788                       const GLvoid * indices)
789 {
790    struct glx_context *gc = __glXGetCurrentContext();
791    const __GLXattribute *state =
792       (const __GLXattribute *) (gc->client_state_private);
793    struct array_state_vector *arrays = state->array_state;
794 
795    GLubyte *pc;
796    size_t elements_per_request;
797    unsigned total_requests = 0;
798    unsigned i;
799    unsigned req;
800    unsigned req_element = 0;
801 
802 
803    pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
804                                    &total_requests, mode, count);
805 
806 
807    /* Write the arrays.
808     */
809 
810    req = 2;
811    while (count > 0) {
812       if (count < elements_per_request) {
813          elements_per_request = count;
814       }
815 
816       switch (type) {
817       case GL_UNSIGNED_INT:{
818             const GLuint *ui_ptr = (const GLuint *) indices + req_element;
819 
820             for (i = 0; i < elements_per_request; i++) {
821                const GLint index = (GLint) * (ui_ptr++);
822                pc = emit_element_old(pc, arrays, index);
823             }
824             break;
825          }
826       case GL_UNSIGNED_SHORT:{
827             const GLushort *us_ptr = (const GLushort *) indices + req_element;
828 
829             for (i = 0; i < elements_per_request; i++) {
830                const GLint index = (GLint) * (us_ptr++);
831                pc = emit_element_old(pc, arrays, index);
832             }
833             break;
834          }
835       case GL_UNSIGNED_BYTE:{
836             const GLubyte *ub_ptr = (const GLubyte *) indices + req_element;
837 
838             for (i = 0; i < elements_per_request; i++) {
839                const GLint index = (GLint) * (ub_ptr++);
840                pc = emit_element_old(pc, arrays, index);
841             }
842             break;
843          }
844       }
845 
846       if (total_requests != 0) {
847          __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
848          pc = gc->pc;
849          req++;
850       }
851 
852       count -= elements_per_request;
853       req_element += elements_per_request;
854    }
855 
856 
857    assert((total_requests == 0) || ((req - 1) == total_requests));
858 
859    if (total_requests == 0) {
860       assert(pc <= gc->bufEnd);
861 
862       gc->pc = pc;
863       if (gc->pc > gc->limit) {
864          (void) __glXFlushRenderBuffer(gc, gc->pc);
865       }
866    }
867 }
868 
869 
870 /**
871  * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
872  * If it is not valid, then an error code is set in the GLX context.
873  *
874  * \returns
875  * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
876  */
877 static GLboolean
validate_mode(struct glx_context * gc,GLenum mode)878 validate_mode(struct glx_context * gc, GLenum mode)
879 {
880    switch (mode) {
881    case GL_POINTS:
882    case GL_LINE_STRIP:
883    case GL_LINE_LOOP:
884    case GL_LINES:
885    case GL_TRIANGLE_STRIP:
886    case GL_TRIANGLE_FAN:
887    case GL_TRIANGLES:
888    case GL_QUAD_STRIP:
889    case GL_QUADS:
890    case GL_POLYGON:
891       break;
892    default:
893       __glXSetError(gc, GL_INVALID_ENUM);
894       return GL_FALSE;
895    }
896 
897    return GL_TRUE;
898 }
899 
900 
901 /**
902  * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid.
903  * A value less than zero is invalid and will result in \c GL_INVALID_VALUE
904  * being set.  A value of zero will not result in an error being set, but
905  * will result in \c GL_FALSE being returned.
906  *
907  * \returns
908  * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
909  */
910 static GLboolean
validate_count(struct glx_context * gc,GLsizei count)911 validate_count(struct glx_context * gc, GLsizei count)
912 {
913    if (count < 0) {
914       __glXSetError(gc, GL_INVALID_VALUE);
915    }
916 
917    return (count > 0);
918 }
919 
920 
921 /**
922  * Validate that the \c type parameter to \c glDrawElements, et. al. is
923  * valid.  Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and
924  * \c GL_UNSIGNED_INT are valid.
925  *
926  * \returns
927  * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
928  */
929 static GLboolean
validate_type(struct glx_context * gc,GLenum type)930 validate_type(struct glx_context * gc, GLenum type)
931 {
932    switch (type) {
933    case GL_UNSIGNED_INT:
934    case GL_UNSIGNED_SHORT:
935    case GL_UNSIGNED_BYTE:
936       return GL_TRUE;
937    default:
938       __glXSetError(gc, GL_INVALID_ENUM);
939       return GL_FALSE;
940    }
941 }
942 
943 
944 void
__indirect_glDrawArrays(GLenum mode,GLint first,GLsizei count)945 __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
946 {
947    struct glx_context *gc = __glXGetCurrentContext();
948    const __GLXattribute *state =
949       (const __GLXattribute *) (gc->client_state_private);
950    struct array_state_vector *arrays = state->array_state;
951 
952 
953    if (validate_mode(gc, mode) && validate_count(gc, count)) {
954       if (!arrays->array_info_cache_valid) {
955          fill_array_info_cache(arrays);
956       }
957 
958       arrays->DrawArrays(mode, first, count);
959    }
960 }
961 
962 
963 void
__indirect_glArrayElement(GLint index)964 __indirect_glArrayElement(GLint index)
965 {
966    struct glx_context *gc = __glXGetCurrentContext();
967    const __GLXattribute *state =
968       (const __GLXattribute *) (gc->client_state_private);
969    struct array_state_vector *arrays = state->array_state;
970 
971    size_t single_vertex_size;
972 
973 
974    single_vertex_size = calculate_single_vertex_size_none(arrays);
975 
976    if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
977       gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
978    }
979 
980    gc->pc = emit_element_none(gc->pc, arrays, index);
981 
982    if (gc->pc > gc->limit) {
983       (void) __glXFlushRenderBuffer(gc, gc->pc);
984    }
985 }
986 
987 
988 void
__indirect_glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)989 __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
990                           const GLvoid * indices)
991 {
992    struct glx_context *gc = __glXGetCurrentContext();
993    const __GLXattribute *state =
994       (const __GLXattribute *) (gc->client_state_private);
995    struct array_state_vector *arrays = state->array_state;
996 
997 
998    if (validate_mode(gc, mode) && validate_count(gc, count)
999        && validate_type(gc, type)) {
1000       if (!arrays->array_info_cache_valid) {
1001          fill_array_info_cache(arrays);
1002       }
1003 
1004       arrays->DrawElements(mode, count, type, indices);
1005    }
1006 }
1007 
1008 
1009 void
__indirect_glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)1010 __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
1011                                GLsizei count, GLenum type,
1012                                const GLvoid * indices)
1013 {
1014    struct glx_context *gc = __glXGetCurrentContext();
1015    const __GLXattribute *state =
1016       (const __GLXattribute *) (gc->client_state_private);
1017    struct array_state_vector *arrays = state->array_state;
1018 
1019 
1020    if (validate_mode(gc, mode) && validate_count(gc, count)
1021        && validate_type(gc, type)) {
1022       if (end < start) {
1023          __glXSetError(gc, GL_INVALID_VALUE);
1024          return;
1025       }
1026 
1027       if (!arrays->array_info_cache_valid) {
1028          fill_array_info_cache(arrays);
1029       }
1030 
1031       arrays->DrawElements(mode, count, type, indices);
1032    }
1033 }
1034 
1035 
1036 void
__indirect_glMultiDrawArraysEXT(GLenum mode,const GLint * first,const GLsizei * count,GLsizei primcount)1037 __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint *first,
1038                                 const GLsizei *count, GLsizei primcount)
1039 {
1040    struct glx_context *gc = __glXGetCurrentContext();
1041    const __GLXattribute *state =
1042       (const __GLXattribute *) (gc->client_state_private);
1043    struct array_state_vector *arrays = state->array_state;
1044    GLsizei i;
1045 
1046 
1047    if (validate_mode(gc, mode)) {
1048       if (!arrays->array_info_cache_valid) {
1049          fill_array_info_cache(arrays);
1050       }
1051 
1052       for (i = 0; i < primcount; i++) {
1053          if (validate_count(gc, count[i])) {
1054             arrays->DrawArrays(mode, first[i], count[i]);
1055          }
1056       }
1057    }
1058 }
1059 
1060 
1061 void
__indirect_glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)1062 __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
1063                                   GLenum type, const GLvoid ** indices,
1064                                   GLsizei primcount)
1065 {
1066    struct glx_context *gc = __glXGetCurrentContext();
1067    const __GLXattribute *state =
1068       (const __GLXattribute *) (gc->client_state_private);
1069    struct array_state_vector *arrays = state->array_state;
1070    GLsizei i;
1071 
1072 
1073    if (validate_mode(gc, mode) && validate_type(gc, type)) {
1074       if (!arrays->array_info_cache_valid) {
1075          fill_array_info_cache(arrays);
1076       }
1077 
1078       for (i = 0; i < primcount; i++) {
1079          if (validate_count(gc, count[i])) {
1080             arrays->DrawElements(mode, count[i], type, indices[i]);
1081          }
1082       }
1083    }
1084 }
1085 
1086 
1087 #define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
1088   do {                                                                  \
1089     (a)->data = PTR;                                                    \
1090     (a)->data_type = TYPE;                                              \
1091     (a)->user_stride = STRIDE;                                          \
1092     (a)->count = COUNT;                                                 \
1093     (a)->normalized = NORMALIZED;                                       \
1094                                                                         \
1095     (a)->element_size = __glXTypeSize( TYPE ) * COUNT;                  \
1096     (a)->true_stride = (STRIDE == 0)                                    \
1097       ? (a)->element_size : STRIDE;                                     \
1098                                                                         \
1099     (a)->header_size = HDR_SIZE;                                        \
1100     ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
1101     ((uint16_t *) (a)->header)[1] = OPCODE;                             \
1102   } while(0)
1103 
1104 
1105 void
__indirect_glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1106 __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride,
1107                            const GLvoid * pointer)
1108 {
1109    static const uint16_t short_ops[5] = {
1110       0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
1111    };
1112    static const uint16_t int_ops[5] = {
1113       0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
1114    };
1115    static const uint16_t float_ops[5] = {
1116       0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
1117    };
1118    static const uint16_t double_ops[5] = {
1119       0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
1120    };
1121    uint16_t opcode;
1122    struct glx_context *gc = __glXGetCurrentContext();
1123    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1124    struct array_state_vector *arrays = state->array_state;
1125    struct array_state *a;
1126 
1127 
1128    if (size < 2 || size > 4 || stride < 0) {
1129       __glXSetError(gc, GL_INVALID_VALUE);
1130       return;
1131    }
1132 
1133    switch (type) {
1134    case GL_SHORT:
1135       opcode = short_ops[size];
1136       break;
1137    case GL_INT:
1138       opcode = int_ops[size];
1139       break;
1140    case GL_FLOAT:
1141       opcode = float_ops[size];
1142       break;
1143    case GL_DOUBLE:
1144       opcode = double_ops[size];
1145       break;
1146    default:
1147       __glXSetError(gc, GL_INVALID_ENUM);
1148       return;
1149    }
1150 
1151    a = get_array_entry(arrays, GL_VERTEX_ARRAY, 0);
1152    assert(a != NULL);
1153    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, 4,
1154                           opcode);
1155 
1156    if (a->enabled) {
1157       arrays->array_info_cache_valid = GL_FALSE;
1158    }
1159 }
1160 
1161 
1162 void
__indirect_glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)1163 __indirect_glNormalPointer(GLenum type, GLsizei stride,
1164                            const GLvoid * pointer)
1165 {
1166    uint16_t opcode;
1167    struct glx_context *gc = __glXGetCurrentContext();
1168    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1169    struct array_state_vector *arrays = state->array_state;
1170    struct array_state *a;
1171 
1172 
1173    if (stride < 0) {
1174       __glXSetError(gc, GL_INVALID_VALUE);
1175       return;
1176    }
1177 
1178    switch (type) {
1179    case GL_BYTE:
1180       opcode = X_GLrop_Normal3bv;
1181       break;
1182    case GL_SHORT:
1183       opcode = X_GLrop_Normal3sv;
1184       break;
1185    case GL_INT:
1186       opcode = X_GLrop_Normal3iv;
1187       break;
1188    case GL_FLOAT:
1189       opcode = X_GLrop_Normal3fv;
1190       break;
1191    case GL_DOUBLE:
1192       opcode = X_GLrop_Normal3dv;
1193       break;
1194    default:
1195       __glXSetError(gc, GL_INVALID_ENUM);
1196       return;
1197    }
1198 
1199    a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0);
1200    assert(a != NULL);
1201    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 3, GL_TRUE, 4, opcode);
1202 
1203    if (a->enabled) {
1204       arrays->array_info_cache_valid = GL_FALSE;
1205    }
1206 }
1207 
1208 
1209 void
__indirect_glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1210 __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride,
1211                           const GLvoid * pointer)
1212 {
1213    static const uint16_t byte_ops[5] = {
1214       0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
1215    };
1216    static const uint16_t ubyte_ops[5] = {
1217       0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
1218    };
1219    static const uint16_t short_ops[5] = {
1220       0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
1221    };
1222    static const uint16_t ushort_ops[5] = {
1223       0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
1224    };
1225    static const uint16_t int_ops[5] = {
1226       0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
1227    };
1228    static const uint16_t uint_ops[5] = {
1229       0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
1230    };
1231    static const uint16_t float_ops[5] = {
1232       0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
1233    };
1234    static const uint16_t double_ops[5] = {
1235       0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
1236    };
1237    uint16_t opcode;
1238    struct glx_context *gc = __glXGetCurrentContext();
1239    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1240    struct array_state_vector *arrays = state->array_state;
1241    struct array_state *a;
1242 
1243 
1244    if (size < 3 || size > 4 || stride < 0) {
1245       __glXSetError(gc, GL_INVALID_VALUE);
1246       return;
1247    }
1248 
1249    switch (type) {
1250    case GL_BYTE:
1251       opcode = byte_ops[size];
1252       break;
1253    case GL_UNSIGNED_BYTE:
1254       opcode = ubyte_ops[size];
1255       break;
1256    case GL_SHORT:
1257       opcode = short_ops[size];
1258       break;
1259    case GL_UNSIGNED_SHORT:
1260       opcode = ushort_ops[size];
1261       break;
1262    case GL_INT:
1263       opcode = int_ops[size];
1264       break;
1265    case GL_UNSIGNED_INT:
1266       opcode = uint_ops[size];
1267       break;
1268    case GL_FLOAT:
1269       opcode = float_ops[size];
1270       break;
1271    case GL_DOUBLE:
1272       opcode = double_ops[size];
1273       break;
1274    default:
1275       __glXSetError(gc, GL_INVALID_ENUM);
1276       return;
1277    }
1278 
1279    a = get_array_entry(arrays, GL_COLOR_ARRAY, 0);
1280    assert(a != NULL);
1281    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
1282 
1283    if (a->enabled) {
1284       arrays->array_info_cache_valid = GL_FALSE;
1285    }
1286 }
1287 
1288 
1289 void
__indirect_glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)1290 __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
1291 {
1292    uint16_t opcode;
1293    struct glx_context *gc = __glXGetCurrentContext();
1294    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1295    struct array_state_vector *arrays = state->array_state;
1296    struct array_state *a;
1297 
1298 
1299    if (stride < 0) {
1300       __glXSetError(gc, GL_INVALID_VALUE);
1301       return;
1302    }
1303 
1304    switch (type) {
1305    case GL_UNSIGNED_BYTE:
1306       opcode = X_GLrop_Indexubv;
1307       break;
1308    case GL_SHORT:
1309       opcode = X_GLrop_Indexsv;
1310       break;
1311    case GL_INT:
1312       opcode = X_GLrop_Indexiv;
1313       break;
1314    case GL_FLOAT:
1315       opcode = X_GLrop_Indexfv;
1316       break;
1317    case GL_DOUBLE:
1318       opcode = X_GLrop_Indexdv;
1319       break;
1320    default:
1321       __glXSetError(gc, GL_INVALID_ENUM);
1322       return;
1323    }
1324 
1325    a = get_array_entry(arrays, GL_INDEX_ARRAY, 0);
1326    assert(a != NULL);
1327    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
1328 
1329    if (a->enabled) {
1330       arrays->array_info_cache_valid = GL_FALSE;
1331    }
1332 }
1333 
1334 
1335 void
__indirect_glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)1336 __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
1337 {
1338    struct glx_context *gc = __glXGetCurrentContext();
1339    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1340    struct array_state_vector *arrays = state->array_state;
1341    struct array_state *a;
1342 
1343 
1344    if (stride < 0) {
1345       __glXSetError(gc, GL_INVALID_VALUE);
1346       return;
1347    }
1348 
1349 
1350    a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0);
1351    assert(a != NULL);
1352    COMMON_ARRAY_DATA_INIT(a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
1353                           4, X_GLrop_EdgeFlagv);
1354 
1355    if (a->enabled) {
1356       arrays->array_info_cache_valid = GL_FALSE;
1357    }
1358 }
1359 
1360 
1361 void
__indirect_glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1362 __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
1363                              const GLvoid * pointer)
1364 {
1365    static const uint16_t short_ops[5] = {
1366       0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv,
1367       X_GLrop_TexCoord4sv
1368    };
1369    static const uint16_t int_ops[5] = {
1370       0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv,
1371       X_GLrop_TexCoord4iv
1372    };
1373    static const uint16_t float_ops[5] = {
1374       0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv,
1375       X_GLrop_TexCoord4fv
1376    };
1377    static const uint16_t double_ops[5] = {
1378       0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv,
1379       X_GLrop_TexCoord4dv
1380    };
1381 
1382    static const uint16_t mshort_ops[5] = {
1383       0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB,
1384       X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
1385    };
1386    static const uint16_t mint_ops[5] = {
1387       0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB,
1388       X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
1389    };
1390    static const uint16_t mfloat_ops[5] = {
1391       0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB,
1392       X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
1393    };
1394    static const uint16_t mdouble_ops[5] = {
1395       0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB,
1396       X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
1397    };
1398 
1399    uint16_t opcode;
1400    struct glx_context *gc = __glXGetCurrentContext();
1401    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1402    struct array_state_vector *arrays = state->array_state;
1403    struct array_state *a;
1404    unsigned header_size;
1405    unsigned index;
1406 
1407 
1408    if (size < 1 || size > 4 || stride < 0) {
1409       __glXSetError(gc, GL_INVALID_VALUE);
1410       return;
1411    }
1412 
1413    index = arrays->active_texture_unit;
1414    if (index == 0) {
1415       switch (type) {
1416       case GL_SHORT:
1417          opcode = short_ops[size];
1418          break;
1419       case GL_INT:
1420          opcode = int_ops[size];
1421          break;
1422       case GL_FLOAT:
1423          opcode = float_ops[size];
1424          break;
1425       case GL_DOUBLE:
1426          opcode = double_ops[size];
1427          break;
1428       default:
1429          __glXSetError(gc, GL_INVALID_ENUM);
1430          return;
1431       }
1432 
1433       header_size = 4;
1434    }
1435    else {
1436       switch (type) {
1437       case GL_SHORT:
1438          opcode = mshort_ops[size];
1439          break;
1440       case GL_INT:
1441          opcode = mint_ops[size];
1442          break;
1443       case GL_FLOAT:
1444          opcode = mfloat_ops[size];
1445          break;
1446       case GL_DOUBLE:
1447          opcode = mdouble_ops[size];
1448          break;
1449       default:
1450          __glXSetError(gc, GL_INVALID_ENUM);
1451          return;
1452       }
1453 
1454       header_size = 8;
1455    }
1456 
1457    a = get_array_entry(arrays, GL_TEXTURE_COORD_ARRAY, index);
1458    assert(a != NULL);
1459    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE,
1460                           header_size, opcode);
1461 
1462    if (a->enabled) {
1463       arrays->array_info_cache_valid = GL_FALSE;
1464    }
1465 }
1466 
1467 
1468 void
__indirect_glSecondaryColorPointerEXT(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1469 __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
1470                                       const GLvoid * pointer)
1471 {
1472    uint16_t opcode;
1473    struct glx_context *gc = __glXGetCurrentContext();
1474    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1475    struct array_state_vector *arrays = state->array_state;
1476    struct array_state *a;
1477 
1478 
1479    if (size != 3 || stride < 0) {
1480       __glXSetError(gc, GL_INVALID_VALUE);
1481       return;
1482    }
1483 
1484    switch (type) {
1485    case GL_BYTE:
1486       opcode = 4126;
1487       break;
1488    case GL_UNSIGNED_BYTE:
1489       opcode = 4131;
1490       break;
1491    case GL_SHORT:
1492       opcode = 4127;
1493       break;
1494    case GL_UNSIGNED_SHORT:
1495       opcode = 4132;
1496       break;
1497    case GL_INT:
1498       opcode = 4128;
1499       break;
1500    case GL_UNSIGNED_INT:
1501       opcode = 4133;
1502       break;
1503    case GL_FLOAT:
1504       opcode = 4129;
1505       break;
1506    case GL_DOUBLE:
1507       opcode = 4130;
1508       break;
1509    default:
1510       __glXSetError(gc, GL_INVALID_ENUM);
1511       return;
1512    }
1513 
1514    a = get_array_entry(arrays, GL_SECONDARY_COLOR_ARRAY, 0);
1515    if (a == NULL) {
1516       __glXSetError(gc, GL_INVALID_OPERATION);
1517       return;
1518    }
1519 
1520    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
1521 
1522    if (a->enabled) {
1523       arrays->array_info_cache_valid = GL_FALSE;
1524    }
1525 }
1526 
1527 
1528 void
__indirect_glFogCoordPointerEXT(GLenum type,GLsizei stride,const GLvoid * pointer)1529 __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride,
1530                                 const GLvoid * pointer)
1531 {
1532    uint16_t opcode;
1533    struct glx_context *gc = __glXGetCurrentContext();
1534    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1535    struct array_state_vector *arrays = state->array_state;
1536    struct array_state *a;
1537 
1538 
1539    if (stride < 0) {
1540       __glXSetError(gc, GL_INVALID_VALUE);
1541       return;
1542    }
1543 
1544    switch (type) {
1545    case GL_FLOAT:
1546       opcode = 4124;
1547       break;
1548    case GL_DOUBLE:
1549       opcode = 4125;
1550       break;
1551    default:
1552       __glXSetError(gc, GL_INVALID_ENUM);
1553       return;
1554    }
1555 
1556    a = get_array_entry(arrays, GL_FOG_COORD_ARRAY, 0);
1557    if (a == NULL) {
1558       __glXSetError(gc, GL_INVALID_OPERATION);
1559       return;
1560    }
1561 
1562    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
1563 
1564    if (a->enabled) {
1565       arrays->array_info_cache_valid = GL_FALSE;
1566    }
1567 }
1568 
1569 
1570 void
__indirect_glVertexAttribPointerARB(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1571 __indirect_glVertexAttribPointerARB(GLuint index, GLint size,
1572                                     GLenum type, GLboolean normalized,
1573                                     GLsizei stride, const GLvoid * pointer)
1574 {
1575    static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
1576    static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
1577    static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
1578 
1579    uint16_t opcode;
1580    struct glx_context *gc = __glXGetCurrentContext();
1581    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
1582    struct array_state_vector *arrays = state->array_state;
1583    struct array_state *a;
1584    unsigned true_immediate_count;
1585    unsigned true_immediate_size;
1586 
1587 
1588    if ((size < 1) || (size > 4) || (stride < 0)
1589        || (index > arrays->num_vertex_program_attribs)) {
1590       __glXSetError(gc, GL_INVALID_VALUE);
1591       return;
1592    }
1593 
1594    if (normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
1595       switch (type) {
1596       case GL_BYTE:
1597          opcode = X_GLrop_VertexAttrib4NbvARB;
1598          break;
1599       case GL_UNSIGNED_BYTE:
1600          opcode = X_GLrop_VertexAttrib4NubvARB;
1601          break;
1602       case GL_SHORT:
1603          opcode = X_GLrop_VertexAttrib4NsvARB;
1604          break;
1605       case GL_UNSIGNED_SHORT:
1606          opcode = X_GLrop_VertexAttrib4NusvARB;
1607          break;
1608       case GL_INT:
1609          opcode = X_GLrop_VertexAttrib4NivARB;
1610          break;
1611       case GL_UNSIGNED_INT:
1612          opcode = X_GLrop_VertexAttrib4NuivARB;
1613          break;
1614       default:
1615          __glXSetError(gc, GL_INVALID_ENUM);
1616          return;
1617       }
1618 
1619       true_immediate_count = 4;
1620    }
1621    else {
1622       true_immediate_count = size;
1623 
1624       switch (type) {
1625       case GL_BYTE:
1626          opcode = X_GLrop_VertexAttrib4bvARB;
1627          true_immediate_count = 4;
1628          break;
1629       case GL_UNSIGNED_BYTE:
1630          opcode = X_GLrop_VertexAttrib4ubvARB;
1631          true_immediate_count = 4;
1632          break;
1633       case GL_SHORT:
1634          opcode = short_ops[size];
1635          break;
1636       case GL_UNSIGNED_SHORT:
1637          opcode = X_GLrop_VertexAttrib4usvARB;
1638          true_immediate_count = 4;
1639          break;
1640       case GL_INT:
1641          opcode = X_GLrop_VertexAttrib4ivARB;
1642          true_immediate_count = 4;
1643          break;
1644       case GL_UNSIGNED_INT:
1645          opcode = X_GLrop_VertexAttrib4uivARB;
1646          true_immediate_count = 4;
1647          break;
1648       case GL_FLOAT:
1649          opcode = float_ops[size];
1650          break;
1651       case GL_DOUBLE:
1652          opcode = double_ops[size];
1653          break;
1654       default:
1655          __glXSetError(gc, GL_INVALID_ENUM);
1656          return;
1657       }
1658    }
1659 
1660    a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index);
1661    if (a == NULL) {
1662       __glXSetError(gc, GL_INVALID_OPERATION);
1663       return;
1664    }
1665 
1666    COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, normalized, 8,
1667                           opcode);
1668 
1669    true_immediate_size = __glXTypeSize(type) * true_immediate_count;
1670    ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
1671                                              + true_immediate_size);
1672 
1673    if (a->enabled) {
1674       arrays->array_info_cache_valid = GL_FALSE;
1675    }
1676 }
1677 
1678 
1679 /**
1680  * I don't have 100% confidence that this is correct.  The different rules
1681  * about whether or not generic vertex attributes alias "classic" vertex
1682  * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program,
1683  * ARB_vertex_shader, and NV_vertex_program are a bit confusing.  My
1684  * feeling is that the client-side doesn't have to worry about it.  The
1685  * client just sends all the data to the server and lets the server deal
1686  * with it.
1687  */
1688 void
__indirect_glVertexAttribPointerNV(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1689 __indirect_glVertexAttribPointerNV(GLuint index, GLint size,
1690                                    GLenum type, GLsizei stride,
1691                                    const GLvoid * pointer)
1692 {
1693    struct glx_context *gc = __glXGetCurrentContext();
1694    GLboolean normalized = GL_FALSE;
1695 
1696 
1697    switch (type) {
1698    case GL_UNSIGNED_BYTE:
1699       if (size != 4) {
1700          __glXSetError(gc, GL_INVALID_VALUE);
1701          return;
1702       }
1703       normalized = GL_TRUE;
1704 
1705    case GL_SHORT:
1706    case GL_FLOAT:
1707    case GL_DOUBLE:
1708       __indirect_glVertexAttribPointerARB(index, size, type,
1709                                           normalized, stride, pointer);
1710       return;
1711    default:
1712       __glXSetError(gc, GL_INVALID_ENUM);
1713       return;
1714    }
1715 }
1716 
1717 
1718 void
__indirect_glClientActiveTextureARB(GLenum texture)1719 __indirect_glClientActiveTextureARB(GLenum texture)
1720 {
1721    struct glx_context *const gc = __glXGetCurrentContext();
1722    __GLXattribute *const state =
1723       (__GLXattribute *) (gc->client_state_private);
1724    struct array_state_vector *const arrays = state->array_state;
1725    const GLint unit = (GLint) texture - GL_TEXTURE0;
1726 
1727 
1728    if ((unit < 0) || (unit >= arrays->num_texture_units)) {
1729       __glXSetError(gc, GL_INVALID_ENUM);
1730       return;
1731    }
1732 
1733    arrays->active_texture_unit = unit;
1734 }
1735 
1736 
1737 /**
1738  * Modify the enable state for the selected array
1739  */
1740 GLboolean
__glXSetArrayEnable(__GLXattribute * state,GLenum key,unsigned index,GLboolean enable)1741 __glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index,
1742                     GLboolean enable)
1743 {
1744    struct array_state_vector *arrays = state->array_state;
1745    struct array_state *a;
1746 
1747 
1748    /* Texture coordinate arrays have an implict index set when the
1749     * application calls glClientActiveTexture.
1750     */
1751    if (key == GL_TEXTURE_COORD_ARRAY) {
1752       index = arrays->active_texture_unit;
1753    }
1754 
1755    a = get_array_entry(arrays, key, index);
1756 
1757    if ((a != NULL) && (a->enabled != enable)) {
1758       a->enabled = enable;
1759       arrays->array_info_cache_valid = GL_FALSE;
1760    }
1761 
1762    return (a != NULL);
1763 }
1764 
1765 
1766 void
__glXArrayDisableAll(__GLXattribute * state)1767 __glXArrayDisableAll(__GLXattribute * state)
1768 {
1769    struct array_state_vector *arrays = state->array_state;
1770    unsigned i;
1771 
1772 
1773    for (i = 0; i < arrays->num_arrays; i++) {
1774       arrays->arrays[i].enabled = GL_FALSE;
1775    }
1776 
1777    arrays->array_info_cache_valid = GL_FALSE;
1778 }
1779 
1780 
1781 /**
1782  */
1783 GLboolean
__glXGetArrayEnable(const __GLXattribute * const state,GLenum key,unsigned index,GLintptr * dest)1784 __glXGetArrayEnable(const __GLXattribute * const state,
1785                     GLenum key, unsigned index, GLintptr * dest)
1786 {
1787    const struct array_state_vector *arrays = state->array_state;
1788    const struct array_state *a =
1789       get_array_entry((struct array_state_vector *) arrays,
1790                       key, index);
1791 
1792    if (a != NULL) {
1793       *dest = (GLintptr) a->enabled;
1794    }
1795 
1796    return (a != NULL);
1797 }
1798 
1799 
1800 /**
1801  */
1802 GLboolean
__glXGetArrayType(const __GLXattribute * const state,GLenum key,unsigned index,GLintptr * dest)1803 __glXGetArrayType(const __GLXattribute * const state,
1804                   GLenum key, unsigned index, GLintptr * dest)
1805 {
1806    const struct array_state_vector *arrays = state->array_state;
1807    const struct array_state *a =
1808       get_array_entry((struct array_state_vector *) arrays,
1809                       key, index);
1810 
1811    if (a != NULL) {
1812       *dest = (GLintptr) a->data_type;
1813    }
1814 
1815    return (a != NULL);
1816 }
1817 
1818 
1819 /**
1820  */
1821 GLboolean
__glXGetArraySize(const __GLXattribute * const state,GLenum key,unsigned index,GLintptr * dest)1822 __glXGetArraySize(const __GLXattribute * const state,
1823                   GLenum key, unsigned index, GLintptr * dest)
1824 {
1825    const struct array_state_vector *arrays = state->array_state;
1826    const struct array_state *a =
1827       get_array_entry((struct array_state_vector *) arrays,
1828                       key, index);
1829 
1830    if (a != NULL) {
1831       *dest = (GLintptr) a->count;
1832    }
1833 
1834    return (a != NULL);
1835 }
1836 
1837 
1838 /**
1839  */
1840 GLboolean
__glXGetArrayStride(const __GLXattribute * const state,GLenum key,unsigned index,GLintptr * dest)1841 __glXGetArrayStride(const __GLXattribute * const state,
1842                     GLenum key, unsigned index, GLintptr * dest)
1843 {
1844    const struct array_state_vector *arrays = state->array_state;
1845    const struct array_state *a =
1846       get_array_entry((struct array_state_vector *) arrays,
1847                       key, index);
1848 
1849    if (a != NULL) {
1850       *dest = (GLintptr) a->user_stride;
1851    }
1852 
1853    return (a != NULL);
1854 }
1855 
1856 
1857 /**
1858  */
1859 GLboolean
__glXGetArrayPointer(const __GLXattribute * const state,GLenum key,unsigned index,void ** dest)1860 __glXGetArrayPointer(const __GLXattribute * const state,
1861                      GLenum key, unsigned index, void **dest)
1862 {
1863    const struct array_state_vector *arrays = state->array_state;
1864    const struct array_state *a =
1865       get_array_entry((struct array_state_vector *) arrays,
1866                       key, index);
1867 
1868 
1869    if (a != NULL) {
1870       *dest = (void *) (a->data);
1871    }
1872 
1873    return (a != NULL);
1874 }
1875 
1876 
1877 /**
1878  */
1879 GLboolean
__glXGetArrayNormalized(const __GLXattribute * const state,GLenum key,unsigned index,GLintptr * dest)1880 __glXGetArrayNormalized(const __GLXattribute * const state,
1881                         GLenum key, unsigned index, GLintptr * dest)
1882 {
1883    const struct array_state_vector *arrays = state->array_state;
1884    const struct array_state *a =
1885       get_array_entry((struct array_state_vector *) arrays,
1886                       key, index);
1887 
1888 
1889    if (a != NULL) {
1890       *dest = (GLintptr) a->normalized;
1891    }
1892 
1893    return (a != NULL);
1894 }
1895 
1896 
1897 /**
1898  */
1899 GLuint
__glXGetActiveTextureUnit(const __GLXattribute * const state)1900 __glXGetActiveTextureUnit(const __GLXattribute * const state)
1901 {
1902    return state->array_state->active_texture_unit;
1903 }
1904 
1905 
1906 void
__glXPushArrayState(__GLXattribute * state)1907 __glXPushArrayState(__GLXattribute * state)
1908 {
1909    struct array_state_vector *arrays = state->array_state;
1910    struct array_stack_state *stack =
1911       &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
1912    unsigned i;
1913 
1914    /* XXX are we pushing _all_ the necessary fields? */
1915    for (i = 0; i < arrays->num_arrays; i++) {
1916       stack[i].data = arrays->arrays[i].data;
1917       stack[i].data_type = arrays->arrays[i].data_type;
1918       stack[i].user_stride = arrays->arrays[i].user_stride;
1919       stack[i].count = arrays->arrays[i].count;
1920       stack[i].key = arrays->arrays[i].key;
1921       stack[i].index = arrays->arrays[i].index;
1922       stack[i].enabled = arrays->arrays[i].enabled;
1923    }
1924 
1925    arrays->active_texture_unit_stack[arrays->stack_index] =
1926       arrays->active_texture_unit;
1927 
1928    arrays->stack_index++;
1929 }
1930 
1931 
1932 void
__glXPopArrayState(__GLXattribute * state)1933 __glXPopArrayState(__GLXattribute * state)
1934 {
1935    struct array_state_vector *arrays = state->array_state;
1936    struct array_stack_state *stack;
1937    unsigned i;
1938 
1939 
1940    arrays->stack_index--;
1941    stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
1942 
1943    for (i = 0; i < arrays->num_arrays; i++) {
1944       switch (stack[i].key) {
1945       case GL_NORMAL_ARRAY:
1946          __indirect_glNormalPointer(stack[i].data_type,
1947                                     stack[i].user_stride, stack[i].data);
1948          break;
1949       case GL_COLOR_ARRAY:
1950          __indirect_glColorPointer(stack[i].count,
1951                                    stack[i].data_type,
1952                                    stack[i].user_stride, stack[i].data);
1953          break;
1954       case GL_INDEX_ARRAY:
1955          __indirect_glIndexPointer(stack[i].data_type,
1956                                    stack[i].user_stride, stack[i].data);
1957          break;
1958       case GL_EDGE_FLAG_ARRAY:
1959          __indirect_glEdgeFlagPointer(stack[i].user_stride, stack[i].data);
1960          break;
1961       case GL_TEXTURE_COORD_ARRAY:
1962          arrays->active_texture_unit = stack[i].index;
1963          __indirect_glTexCoordPointer(stack[i].count,
1964                                       stack[i].data_type,
1965                                       stack[i].user_stride, stack[i].data);
1966          break;
1967       case GL_SECONDARY_COLOR_ARRAY:
1968          __indirect_glSecondaryColorPointerEXT(stack[i].count,
1969                                                stack[i].data_type,
1970                                                stack[i].user_stride,
1971                                                stack[i].data);
1972          break;
1973       case GL_FOG_COORDINATE_ARRAY:
1974          __indirect_glFogCoordPointerEXT(stack[i].data_type,
1975                                          stack[i].user_stride, stack[i].data);
1976          break;
1977 
1978       }
1979 
1980       __glXSetArrayEnable(state, stack[i].key, stack[i].index,
1981                           stack[i].enabled);
1982    }
1983 
1984    arrays->active_texture_unit =
1985       arrays->active_texture_unit_stack[arrays->stack_index];
1986 }
1987