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Searched defs:w2 (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_sample.c190 float w0, float w1, float w2, float w3) { in getSample_A()
203 float w0, float w1, float w2, float w3) { in getSample_L()
216 float w0, float w1, float w2, float w3) { in getSample_LA()
229 float w0, float w1, float w2, float w3) { in getSample_RGB()
242 float w0, float w1, float w2, float w3) { in getSample_RGBA()
254 float w0, float w1, float w2, float w3) { in getSample_565()
318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, in getBilinearSample2D()
501 float w2 = oneMinusFracU * fracV; in sample_LOD_LinearPixel() local
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dchvr_filter.cpp40 int w1, w2, w3, w4; in CombinedHorzVertRingFilter() local
/frameworks/rs/cpu_ref/
DrsCpuIntrinsics_x86.cpp154 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrix4x4_K() local
210 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrix3x3_K() local
262 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrixDot_K() local
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp48 const float w2 = (1.0f - x) * y; in GetTileCoords() local
/frameworks/native/opengl/libagl/
Dprimitives.cpp769 int32_t w2 = v2->window.w; in lerp_texcoords_w() local