Searched refs:loop_information (Results 1 – 1 of 1) sorted by relevance
559 HLoopInformation* loop_information = loop_header->GetLoopInformation(); in HandleLoop() local561 if (loop_information->GetPreHeader()->GetSuccessors().size() != 1) { in HandleLoop()564 loop_information->GetPreHeader()->GetBlockId(), in HandleLoop()566 loop_information->GetPreHeader()->GetSuccessors().size())); in HandleLoop()569 if (loop_information->GetSuspendCheck() == nullptr) { in HandleLoop()575 if (loop_information->GetSuspendCheck() != loop_header->GetFirstInstructionDisregardMoves()) { in HandleLoop()591 if (loop_information->IsBackEdge(*first_predecessor)) { in HandleLoop()598 if (!loop_information->IsBackEdge(*predecessor)) { in HandleLoop()607 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop()610 if (loop_information->NumberOfBackEdges() == 0) { in HandleLoop()[all …]