Searched refs:Boid (Results 1 – 4 of 4) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | Boid.h | 20 class Boid { 22 Boid(float x, float y); 24 void flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY);
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D | Boid.cpp | 16 Boid::Boid(float x, float y) : in Boid() function in Boid 20 void Boid::flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY) { in flock() 32 const Boid* b = boids[i]; in flock()
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D | FlockingScene.cpp | 37 mBoids[i] = new Boid(x, y); in FlockingScene() 154 Boid* b = mBoids[i]; in updateSceneGraphs() 155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()
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D | FlockingScene.h | 38 Boid* mBoids[NUM_BOIDS];
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