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Searched refs:Boid (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DBoid.h20 class Boid {
22 Boid(float x, float y);
24 void flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY);
DBoid.cpp16 Boid::Boid(float x, float y) : in Boid() function in Boid
20 void Boid::flock(const Boid* boids[], int numBoids, int index, float limitX, float limitY) { in flock()
32 const Boid* b = boids[i]; in flock()
DFlockingScene.cpp37 mBoids[i] = new Boid(x, y); in FlockingScene()
154 Boid* b = mBoids[i]; in updateSceneGraphs()
155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()
DFlockingScene.h38 Boid* mBoids[NUM_BOIDS];