Searched refs:FRAMES_PER_SCENE (Results 1 – 3 of 3) sorted by relevance
81 int sceneId = frame / ReferenceRenderer::FRAMES_PER_SCENE; in update()82 int localFrame = frame % ReferenceRenderer::FRAMES_PER_SCENE; in update()
31 static const int FRAMES_PER_SCENE = 500; variable
31 if (numFrames > (ReferenceRenderer::FRAMES_PER_SCENE * ReferenceRenderer::NUM_SCENES)) { in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()