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Searched refs:FRAMES_PER_SCENE (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/
DReferenceRenderer.cpp81 int sceneId = frame / ReferenceRenderer::FRAMES_PER_SCENE; in update()
82 int localFrame = frame % ReferenceRenderer::FRAMES_PER_SCENE; in update()
DReferenceRenderer.h31 static const int FRAMES_PER_SCENE = 500; variable
DGLReference.cpp31 if (numFrames > (ReferenceRenderer::FRAMES_PER_SCENE * ReferenceRenderer::NUM_SCENES)) { in Java_android_opengl2_cts_reference_GLGameActivity_startBenchmark()