Searched refs:GlowingScene (Results 1 – 3 of 3) sorted by relevance
27 GlowingScene::GlowingScene(int width, int height) : in GlowingScene() function in GlowingScene37 bool GlowingScene::setUpContext() { in setUpContext()46 bool GlowingScene::setUpPrograms() { in setUpPrograms()76 Matrix* GlowingScene::setUpModelMatrix() { in setUpModelMatrix()80 Matrix* GlowingScene::setUpViewMatrix() { in setUpViewMatrix()100 Matrix* GlowingScene::setUpProjectionMatrix(float width, float height) { in setUpProjectionMatrix()114 bool GlowingScene::setUpTextures() { in setUpTextures()123 bool GlowingScene::setUpMeshes() { in setUpMeshes()130 bool GlowingScene::tearDown() { in tearDown()153 bool GlowingScene::updateSceneGraphs(int frame) { in updateSceneGraphs()[all …]
21 class GlowingScene: public Scene {23 GlowingScene(int width, int height);24 virtual ~GlowingScene() {}; in ~GlowingScene()
44 mScenes[1] = new GlowingScene(mWidth, mHeight); in setUp()