Searched refs:NUM_WORKER_CONTEXTS (Results 1 – 1 of 1) sorted by relevance
36 static const int NUM_WORKER_CONTEXTS = 7; variable105 mContexts = new EGLContext[NUM_WORKER_CONTEXTS]; in setUp()106 mFboIds = new GLuint[NUM_WORKER_CONTEXTS]; in setUp()107 for (int i = 0; i < NUM_WORKER_CONTEXTS; i++) { in setUp()142 for (int i = 0; i < NUM_WORKER_CONTEXTS; i++) { in tearDown()183 const int TOTAL_NUM_CONTEXTS = NUM_WORKER_CONTEXTS + 1; in drawWorkload()