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Searched refs:PerspectiveProgram (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveProgram.h24 class PerspectiveProgram: public Program {
26 PerspectiveProgram(GLuint programId);
27 virtual ~PerspectiveProgram() {}; in ~PerspectiveProgram()
DPerspectiveProgram.cpp21 PerspectiveProgram::PerspectiveProgram(GLuint programId) : in PerspectiveProgram() function in PerspectiveProgram
32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { in before()
DPerspectiveMeshNode.cpp24 PerspectiveProgram& prog = (PerspectiveProgram&) program; in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp24 PerspectiveProgram& prog = (PerspectiveProgram&) program; in before()
DFlockingScene.cpp54 mMainProgram = new PerspectiveProgram(programId); in setUpPrograms()
67 mWaterProgram = new PerspectiveProgram(programId); in setUpPrograms()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp110 mProgram = new PerspectiveProgram(mProgramId); in setUp()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp59 mMainProgram = new PerspectiveProgram(programId); in setUpPrograms()