/cts/tests/openglperf2/jni/graphics/ |
D | Program.cpp | 17 Program::Program(GLuint programId) : in Program() function in Program 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before() 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | ProgramNode.h | 23 ProgramNode(Program& program); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 Program& mProgram;
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D | Program.h | 21 class Program { 23 Program(GLuint programId); 24 virtual ~Program() {}; in ~Program()
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D | SceneGraphNode.h | 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | ProgramNode.cpp | 17 ProgramNode::ProgramNode(Program& program) : in ProgramNode() 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | MeshNode.h | 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
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D | TexturedMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | TransformationNode.h | 26 virtual void before(Program& program, Matrix& model, Matrix& view, 28 virtual void after(Program& program, Matrix& model, Matrix& view,
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D | TransformationNode.cpp | 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before() 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
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D | PerspectiveProgram.cpp | 22 Program(programId) { in PerspectiveProgram() 33 Program::before(model, view, projection); in before()
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D | TexturedMeshNode.cpp | 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveMeshNode.cpp | 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() 64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveProgram.h | 24 class PerspectiveProgram: public Program {
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D | SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.h | 42 Program* mMainProgram; 43 Program* mWaterProgram;
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D | WaterMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | WaterMeshNode.cpp | 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.h | 38 Program* mMainProgram; 39 Program* mBlurProgram;
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D | BlurMeshNode.h | 28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | BlurMeshNode.cpp | 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | GlowingScene.cpp | 72 mBlurProgram = new Program(programId); in setUpPrograms()
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.h | 31 Program* mProgram;
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/cts/hostsidetests/sustainedperf/dhrystone/ |
D | LICENSE.TXT | 62 Program Directory
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D | Drystone-2.1.sh | 1232 X * "DHRYSTONE" Benchmark Program
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