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Searched refs:Program (Results 1 – 25 of 26) sorted by relevance

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/cts/tests/openglperf2/jni/graphics/
DProgram.cpp17 Program::Program(GLuint programId) : in Program() function in Program
21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before()
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after()
DProgramNode.h23 ProgramNode(Program& program);
27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 Program& mProgram;
DProgram.h21 class Program {
23 Program(GLuint programId);
24 virtual ~Program() {}; in ~Program()
DSceneGraphNode.h27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DProgramNode.cpp17 ProgramNode::ProgramNode(Program& program) : in ProgramNode()
21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DMeshNode.h27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0;
DTexturedMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DTransformationNode.h26 virtual void before(Program& program, Matrix& model, Matrix& view,
28 virtual void after(Program& program, Matrix& model, Matrix& view,
DTransformationNode.cpp24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before()
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
DPerspectiveProgram.cpp22 Program(programId) { in PerspectiveProgram()
33 Program::before(model, view, projection); in before()
DTexturedMeshNode.cpp21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveMeshNode.cpp23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before()
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveProgram.h24 class PerspectiveProgram: public Program {
DSceneGraphNode.cpp26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.h42 Program* mMainProgram;
43 Program* mWaterProgram;
DWaterMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DWaterMeshNode.cpp23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.h38 Program* mMainProgram;
39 Program* mBlurProgram;
DBlurMeshNode.h28 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection);
29 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
DBlurMeshNode.cpp23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DGlowingScene.cpp72 mBlurProgram = new Program(programId); in setUpPrograms()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.h31 Program* mProgram;
/cts/hostsidetests/sustainedperf/dhrystone/
DLICENSE.TXT62 Program Directory
DDrystone-2.1.sh1232 X * "DHRYSTONE" Benchmark Program

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