Searched refs:fragment_shader (Results 1 – 3 of 3) sorted by relevance
120 GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in CreateShader() local121 CompileShader10(fragment_shader, complete_fragment_string); in CreateShader()125 LinkProgram(shader_program_, vertex_shader, fragment_shader); in CreateShader()130 glDeleteShader(fragment_shader); in CreateShader()
44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument46 glAttachShader(program, fragment_shader); in LinkProgram()
59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);