Searched refs:glowSceneGraph (Results 1 – 1 of 1) sorted by relevance
168 ProgramNode* glowSceneGraph = new ProgramNode(*mMainProgram); in updateSceneGraphs() local169 mSceneGraphs.push_back(glowSceneGraph); in updateSceneGraphs()172 glowSceneGraph->addChild(transformNode); in updateSceneGraphs()