Searched refs:lightSceneGraph (Results 1 – 1 of 1) sorted by relevance
155 ProgramNode* lightSceneGraph = new ProgramNode(*mMainProgram); in updateSceneGraphs() local156 mSceneGraphs.push_back(lightSceneGraph); in updateSceneGraphs()158 lightSceneGraph->addChild(meshNode); in updateSceneGraphs()