Searched refs:mFboPositionHandle (Results 1 – 2 of 2) sorted by relevance
182 mFboPositionHandle = glGetAttribLocation(mFboProgId, "a_Position"); in setUp()273 glEnableVertexAttribArray(mFboPositionHandle); in draw()275 glVertexAttribPointer(mFboPositionHandle, 3, GL_FLOAT, false, 0, FBO_VERTICES); in draw()
52 GLuint mFboPositionHandle;// Frame buffer position handle variable