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Searched refs:mFboPositionHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp182 mFboPositionHandle = glGetAttribLocation(mFboProgId, "a_Position"); in setUp()
273 glEnableVertexAttribArray(mFboPositionHandle); in draw()
275 glVertexAttribPointer(mFboPositionHandle, 3, GL_FLOAT, false, 0, FBO_VERTICES); in draw()
DRenderer.h52 GLuint mFboPositionHandle;// Frame buffer position handle variable