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Searched refs:mFboProgId (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp174 mFboProgId = GLUtils::createProgram(&FBO_VERTEX, &FBO_FRAGMENT); in setUp()
175 if (mFboProgId == 0) { in setUp()
179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture"); in setUp()
180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset"); in setUp()
181 mFboYOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_YOffset"); in setUp()
182 mFboPositionHandle = glGetAttribLocation(mFboProgId, "a_Position"); in setUp()
183 mFboTexCoordHandle = glGetAttribLocation(mFboProgId, "a_TexCoord"); in setUp()
262 glUseProgram(mFboProgId); in draw()
DRenderer.h48 GLuint mFboProgId;// Frame buffer program id variable