Searched refs:mFboProgId (Results 1 – 2 of 2) sorted by relevance
174 mFboProgId = GLUtils::createProgram(&FBO_VERTEX, &FBO_FRAGMENT); in setUp()175 if (mFboProgId == 0) { in setUp()179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture"); in setUp()180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset"); in setUp()181 mFboYOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_YOffset"); in setUp()182 mFboPositionHandle = glGetAttribLocation(mFboProgId, "a_Position"); in setUp()183 mFboTexCoordHandle = glGetAttribLocation(mFboProgId, "a_TexCoord"); in setUp()262 glUseProgram(mFboProgId); in draw()
48 GLuint mFboProgId;// Frame buffer program id variable