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Searched refs:mFboRatio (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.h42 float mFboRatio; variable
DGlowingScene.cpp31 mFboRatio = mFboWidth / mFboHeight; in GlowingScene()
170 Matrix* transformMatrix = Matrix::newScale(mFboRatio, 1.0f, 1.0f); in updateSceneGraphs()