Searched refs:mFboRatio (Results 1 – 2 of 2) sorted by relevance
42 float mFboRatio; variable
31 mFboRatio = mFboWidth / mFboHeight; in GlowingScene()170 Matrix* transformMatrix = Matrix::newScale(mFboRatio, 1.0f, 1.0f); in updateSceneGraphs()