Searched refs:mFboTexCoordHandle (Results 1 – 2 of 2) sorted by relevance
183 mFboTexCoordHandle = glGetAttribLocation(mFboProgId, "a_TexCoord"); in setUp()274 glEnableVertexAttribArray(mFboTexCoordHandle); in draw()276 glVertexAttribPointer(mFboTexCoordHandle, 2, GL_FLOAT, false, 0, FBO_TEX_COORDS); in draw()
53 GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle variable