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Searched refs:mFboTexId (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp159 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0); in setUp()
160 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); in setUp()
189 mFboTexId = 0; in setUp()
212 if (mFboTexId != 0) { in tearDown()
213 glDeleteTextures(1, &mFboTexId); in tearDown()
214 mFboTexId = 0; in tearDown()
244 GL_TEXTURE_2D, mFboTexId, 0); in draw()
266 glBindTexture(GL_TEXTURE_2D, mFboTexId); in draw()
DRenderer.h47 GLuint mFboTexId;// Frame buffer texture id variable
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()
37 glBindTexture(GL_TEXTURE_2D, mFboTexId); in before()
DBlurMeshNode.h30 const GLuint mFboTexId; variable
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp127 GL_TEXTURE_2D, mFboTexId, 0); in setUp()
215 GL_TEXTURE_2D, mFboTexId, 0); in drawWorkload()
236 GL_TEXTURE_2D, mFboTexId, 0); in drawWorkload()