Searched refs:mFboYOffsetUniformHandle (Results 1 – 2 of 2) sorted by relevance
51 GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle variable
181 mFboYOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_YOffset"); in setUp()271 glUniform1f(mFboYOffsetUniformHandle, CENTER_GRID(i % OFFSCREEN_GRID_SIZE)); in draw()