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Searched refs:mLightPosHandle (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DPerspectiveProgram.h39 int mLightPosHandle; variable
DPerspectiveProgram.cpp29 mLightPosHandle = glGetUniformLocation(programId, "u_LightPos"); in PerspectiveProgram()
DPerspectiveMeshNode.cpp58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp62 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1], in before()