Searched refs:mMVMatrixHandle (Results 1 – 4 of 4) sorted by relevance
37 int mMVMatrixHandle; variable
27 mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix"); in PerspectiveProgram()
48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()
52 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData); in before()