Searched refs:mModelMatrix (Results 1 – 4 of 4) sorted by relevance
30 mModelMatrix = setUpModelMatrix(); in setUpContext()31 if (mModelMatrix == NULL) { in setUpContext()56 delete mModelMatrix; in tearDown()57 mModelMatrix = NULL; in tearDown()76 mModelMatrix->identity(); in drawSceneGraph()77 mSceneGraphs[index]->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawSceneGraph()
47 Matrix* mModelMatrix;
96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), in FullPipelineRenderer()112 mModelMatrix = new Matrix(); in setUp()179 delete mModelMatrix; in tearDown()180 mModelMatrix = NULL; in tearDown()203 mModelMatrix->identity(); in drawWorkload()204 mSceneGraph->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawWorkload()
33 Matrix* mModelMatrix; variable