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Searched refs:mModelMatrix (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/
DScene.cpp30 mModelMatrix = setUpModelMatrix(); in setUpContext()
31 if (mModelMatrix == NULL) { in setUpContext()
56 delete mModelMatrix; in tearDown()
57 mModelMatrix = NULL; in tearDown()
76 mModelMatrix->identity(); in drawSceneGraph()
77 mSceneGraphs[index]->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawSceneGraph()
DScene.h47 Matrix* mModelMatrix;
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), in FullPipelineRenderer()
112 mModelMatrix = new Matrix(); in setUp()
179 delete mModelMatrix; in tearDown()
180 mModelMatrix = NULL; in tearDown()
203 mModelMatrix->identity(); in drawWorkload()
204 mSceneGraph->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawWorkload()
DFullPipelineRenderer.h33 Matrix* mModelMatrix; variable