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Searched refs:mPositionHandle (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp71 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position"); in setUp()
123 glEnableVertexAttribArray(mPositionHandle); in drawWorkload()
125 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, PO_VERTICES); in drawWorkload()
DPixelOutputRenderer.h29 GLuint mPositionHandle; variable
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp121 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position"); in setUp()
163 glEnableVertexAttribArray(mPositionHandle); in drawWorkload()
165 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, SP_VERTICES); in drawWorkload()
DShaderPerfRenderer.h28 GLuint mPositionHandle; variable
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp102 mPositionHandle = glGetAttribLocation(mProgramId, "a_Position"); in setUp()
198 glEnableVertexAttribArray(mPositionHandle); in drawWorkload()
200 glVertexAttribPointer(mPositionHandle, 3, GL_FLOAT, false, 0, CS_VERTICES); in drawWorkload()
DContextSwitchRenderer.h32 GLuint mPositionHandle; variable
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java86 private int mPositionHandle; field in PlanetsRenderer
141 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); in onSurfaceCreated()
170 GLES20.glEnableVertexAttribArray(mPositionHandle); in onDrawFrame()
187 GLES20.glVertexAttribPointer(mPositionHandle, 3, in onDrawFrame()
196 GLES20.glVertexAttribPointer(mPositionHandle, 3, in onDrawFrame()