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Searched refs:mSceneGraph (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp95 Renderer(window, offscreen), mProgram(NULL), mSceneGraph(NULL), in FullPipelineRenderer()
155 mSceneGraph = new ProgramNode(*mProgram); in setUp()
162 mSceneGraph->addChild(transformNode); in setUp()
187 delete mSceneGraph; in tearDown()
188 mSceneGraph = NULL; in tearDown()
204 mSceneGraph->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawWorkload()
DFullPipelineRenderer.h32 ProgramNode* mSceneGraph; variable