Searched refs:mSceneGraph (Results 1 – 2 of 2) sorted by relevance
95 Renderer(window, offscreen), mProgram(NULL), mSceneGraph(NULL), in FullPipelineRenderer()155 mSceneGraph = new ProgramNode(*mProgram); in setUp()162 mSceneGraph->addChild(transformNode); in setUp()187 delete mSceneGraph; in tearDown()188 mSceneGraph = NULL; in tearDown()204 mSceneGraph->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawWorkload()
32 ProgramNode* mSceneGraph; variable