Searched refs:mSeedUniformHandle (Results 1 – 2 of 2) sorted by relevance
120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed"); in setUp()160 glUniform2f(mSeedUniformHandle, GOLDEN_RATIO - 2.0f, GOLDEN_RATIO - 1.0f); in drawWorkload()
30 GLuint mSeedUniformHandle; variable