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Searched refs:mSeedUniformHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp120 mSeedUniformHandle = glGetUniformLocation(mProgramId, "u_Seed"); in setUp()
160 glUniform2f(mSeedUniformHandle, GOLDEN_RATIO - 2.0f, GOLDEN_RATIO - 1.0f); in drawWorkload()
DShaderPerfRenderer.h30 GLuint mSeedUniformHandle; variable