Searched refs:mTextureId (Results 1 – 13 of 13) sorted by relevance
/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
D | PixelOutputRenderer.cpp | 75 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL); in setUp() 76 if (mTextureId == 0) { in setUp() 89 if (mTextureId != 0) { in tearDown() 90 glDeleteTextures(1, &mTextureId); in tearDown() 91 mTextureId = 0; in tearDown() 118 glBindTexture(GL_TEXTURE_2D, mTextureId); in drawWorkload()
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D | PixelOutputRenderer.h | 27 GLuint mTextureId;
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 97 mTextureId(0) { in FullPipelineRenderer() 145 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL); in setUp() 146 if (mTextureId == 0) { in setUp() 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp() 172 if (mTextureId != 0) { in tearDown() 173 glDeleteTextures(1, &mTextureId); in tearDown() 174 mTextureId = 0; in tearDown()
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D | FullPipelineRenderer.h | 37 GLuint mTextureId; variable
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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
D | ContextSwitchRenderer.cpp | 89 mTextureId = GLUtils::genTexture(CS_TEXTURE_SIZE, CS_TEXTURE_SIZE, GLUtils::RANDOM_FILL); in setUp() 90 if (mTextureId == 0) { in setUp() 156 if (mTextureId != 0) { in tearDown() 157 glDeleteTextures(1, &mTextureId); in tearDown() 158 mTextureId = 0; in tearDown() 192 glBindTexture(GL_TEXTURE_2D, mTextureId); in drawWorkload()
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D | ContextSwitchRenderer.h | 29 GLuint mTextureId; variable
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
D | ShaderPerfRenderer.cpp | 132 glGenTextures(1, &mTextureId); in setUp() 133 glBindTexture(GL_TEXTURE_2D, mTextureId); in setUp() 156 glBindTexture(GL_TEXTURE_2D, mTextureId); in drawWorkload()
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D | ShaderPerfRenderer.h | 26 GLuint mTextureId;
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/cts/tests/openglperf2/jni/graphics/ |
D | TexturedMeshNode.cpp | 18 MeshNode(mesh), mTextureId(textureId) { in TexturedMeshNode() 28 glBindTexture(GL_TEXTURE_2D, mTextureId); in before()
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D | TexturedMeshNode.h | 30 const GLuint mTextureId; variable
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D | PerspectiveMeshNode.cpp | 33 glBindTexture(GL_TEXTURE_2D, mTextureId); in before()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 89 private int mTextureId; field in PlanetsRenderer 146 mTextureId = createTexture2D(); in onSurfaceCreated() 175 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureId); in onDrawFrame()
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/cts/tests/tests/media/src/android/media/cts/ |
D | EncodeVirtualDisplayWithCompositionTest.java | 913 private int mTextureId = 0; // 0 is invalid field in EncodeVirtualDisplayWithCompositionTest.GlCompositor.GlWindow 958 mTextureId = textures[0]; in init() 959 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureId); in init() 971 mSurfaceTexture = new SurfaceTexture(mTextureId); in init() 979 if (mTextureId != 0) { in cleanup() 981 mTextureId in cleanup() 1029 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureId); in onDraw()
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