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Searched refs:mTextureId1 (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
33 glBindTexture(GL_TEXTURE_2D, mTextureId1); in before()
DWaterMeshNode.h31 const GLuint mTextureId1; variable