Searched refs:mTextureId1 (Results 1 – 2 of 2) sorted by relevance
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()33 glBindTexture(GL_TEXTURE_2D, mTextureId1); in before()
31 const GLuint mTextureId1; variable