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Searched refs:mTextureId2 (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
37 glBindTexture(GL_TEXTURE_2D, mTextureId2); in before()
DWaterMeshNode.h32 const GLuint mTextureId2; variable