Searched refs:mTextureId2 (Results 1 – 2 of 2) sorted by relevance
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()37 glBindTexture(GL_TEXTURE_2D, mTextureId2); in before()
32 const GLuint mTextureId2; variable