Searched refs:mTextureUniformHandle (Results 1 – 6 of 6) sorted by relevance
70 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()121 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
28 GLuint mTextureUniformHandle; variable
119 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()157 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()
27 GLuint mTextureUniformHandle; variable
30 GLuint mTextureUniformHandle; variable
100 mTextureUniformHandle = glGetUniformLocation(mProgramId, "u_Texture"); in setUp()193 glUniform1i(mTextureUniformHandle, 0); in drawWorkload()