Searched refs:mWorkload (Results 1 – 4 of 4) sorted by relevance
54 Renderer(window, offscreen), mWorkload(0) { in PixelOutputRenderer()59 mWorkload = workload; in setUp()128 for (int i = 0; i < mWorkload; i++) { in drawWorkload()
31 int mWorkload; variable
78 Renderer(window, offscreen), mContexts(NULL), mWorkload(0) { in ContextSwitchRenderer()83 mWorkload = workload; in setUp()169 if (mWorkload > 8) { in drawWorkload()207 if (i < (mWorkload - 1)) { in drawWorkload()
34 int mWorkload; variable