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/cts/tests/openglperf2/jni/graphics/
DPerspectiveMeshNode.cpp28 int normalHandle = glGetAttribLocation(prog.mProgramId, "a_Normal"); in before() local
38 glEnableVertexAttribArray(normalHandle); in before()
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); in before()