Searched refs:normalHandle (Results 1 – 1 of 1) sorted by relevance
28 int normalHandle = glGetAttribLocation(prog.mProgramId, "a_Normal"); in before() local38 glEnableVertexAttribArray(normalHandle); in before()39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); in before()