Searched refs:numTriangles (Results 1 – 3 of 3) sorted by relevance
28 void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval); in onRenderCompletion() argument
92 public void onRenderCompletion(float averageFps, int numTriangles, int[] frameInterval) { in onRenderCompletion() argument94 mNumTriangles = numTriangles; in onRenderCompletion()
243 int numTriangles = mNumSpheres * mSpheres[0].getTotalIndices() / 3; in onEglSwapBuffers() local244 Log.i(TAG, "Final FPS " + fps + " Num triangles " + numTriangles + " start time " + in onEglSwapBuffers()247 mListener.onRenderCompletion(fps, numTriangles, mFrameInterval); in onEglSwapBuffers()