Searched refs:pSource (Results 1 – 2 of 2) sorted by relevance
23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument25 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
24 GLuint loadShader(GLenum shaderType, const char* pSource);