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Searched refs:positionHandle (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DTexturedMeshNode.cpp23 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() local
31 glEnableVertexAttribArray(positionHandle); in before()
32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
DPerspectiveMeshNode.cpp27 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position"); in before() local
36 glEnableVertexAttribArray(positionHandle); in before()
37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp26 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() local
29 glEnableVertexAttribArray(positionHandle); in before()
30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp29 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position"); in before() local
42 glEnableVertexAttribArray(positionHandle); in before()
43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()