Searched refs:positionHandle (Results 1 – 4 of 4) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | TexturedMeshNode.cpp | 23 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() local 31 glEnableVertexAttribArray(positionHandle); in before() 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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D | PerspectiveMeshNode.cpp | 27 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position"); in before() local 36 glEnableVertexAttribArray(positionHandle); in before() 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 26 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() local 29 glEnableVertexAttribArray(positionHandle); in before() 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 29 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position"); in before() local 42 glEnableVertexAttribArray(positionHandle); in before() 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
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