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Searched refs:setUpProjectionMatrix (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.h35 Matrix* setUpProjectionMatrix(float width, float height);
DFlockingScene.cpp95 Matrix* FlockingScene::setUpProjectionMatrix(float width, float height) { in setUpProjectionMatrix() function in FlockingScene
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.h34 Matrix* setUpProjectionMatrix(float width, float height);
DGlowingScene.cpp34 mFboProjectionMatrix = setUpProjectionMatrix(mFboWidth, mFboHeight); in GlowingScene()
100 Matrix* GlowingScene::setUpProjectionMatrix(float width, float height) { in setUpProjectionMatrix() function in GlowingScene
/cts/tests/openglperf2/jni/reference/scene/
DScene.h39 virtual Matrix* setUpProjectionMatrix(float width, float height) = 0;
DScene.cpp38 mProjectionMatrix = setUpProjectionMatrix(mWidth, mHeight); in setUpContext()