/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_four.cpp | 29 GLuint shaders[maxCount]; in attachShaderFour() local 33 shaders); in attachShaderFour() 34 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFour()
|
D | attach_shader_eleven.cpp | 34 GLuint shaders[maxCount]; in attachShaderEleven() local 38 shaders); in attachShaderEleven() 39 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderEleven()
|
D | attach_shader_two.cpp | 35 GLuint shaders[maxCount]; in attachShaderTwo() local 39 shaders); in attachShaderTwo() 40 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTwo()
|
D | attach_shader_ten.cpp | 33 GLuint shaders[maxCount]; in attachShaderTen() local 37 shaders); in attachShaderTen() 38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderTen()
|
D | attach_shader_five.cpp | 33 GLuint shaders[maxCount]; in attachShaderFive() local 37 shaders); in attachShaderFive() 38 LOGI("Attached Shader First element : %d\n", *shaders); in attachShaderFive()
|
D | attach_shader_one.cpp | 50 GLuint shaders[maxCount]; in attachShaderOne() local 54 shaders); in attachShaderOne() 55 LOGI("Attached Shader First elemt : %d\n", *shaders); in attachShaderOne()
|
D | color_one.cpp | 74 GLuint shaders[maxCount]; in initColorOne() local 78 shaders); in initColorOne() 79 LOGI("Attached Shader First element : %d\n", *shaders); in initColorOne()
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | RendererFourShaderTest.java | 37 int[] shaders = new int[10]; in onSurfaceCreated() local 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in onSurfaceCreated()
|
D | RendererSixShaderTest.java | 39 int[] shaders = new int[10]; in onSurfaceCreated() local 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in onSurfaceCreated()
|
D | RendererFiveShaderTest.java | 41 int[] shaders = new int[10]; in onSurfaceCreated() local 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in onSurfaceCreated()
|
D | RendererOneShaderTest.java | 55 int[] shaders = new int[10]; in doOnDrawFrame() local 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in doOnDrawFrame()
|
D | RendererThreeShaderTest.java | 54 int[] shaders = new int[10]; in doOnDrawFrame() local 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in doOnDrawFrame()
|
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
D | Android.mk | 22 LOCAL_SRC_FILES := shaders.cpp \
|
/cts/tests/vr/src/android/vr/cts/ |
D | RendererBasicTest.java | 89 int[] shaders = new int[10]; in doOnDrawFrame() local 90 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0); in doOnDrawFrame()
|