Searched refs:texCoordHandle (Results 1 – 4 of 4) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | TexturedMeshNode.cpp | 24 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() local 33 glEnableVertexAttribArray(texCoordHandle); in before() 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
|
D | PerspectiveMeshNode.cpp | 29 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate"); in before() local 40 glEnableVertexAttribArray(texCoordHandle); in before() 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
|
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 27 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() local 31 glEnableVertexAttribArray(texCoordHandle); in before() 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
|
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 30 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate"); in before() local 44 glEnableVertexAttribArray(texCoordHandle); in before() 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
|