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Searched refs:texCoordHandle (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DTexturedMeshNode.cpp24 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() local
33 glEnableVertexAttribArray(texCoordHandle); in before()
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
DPerspectiveMeshNode.cpp29 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate"); in before() local
40 glEnableVertexAttribArray(texCoordHandle); in before()
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp27 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() local
31 glEnableVertexAttribArray(texCoordHandle); in before()
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp30 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate"); in before() local
44 glEnableVertexAttribArray(texCoordHandle); in before()
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()