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/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() argument
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
DWaterMeshNode.h25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);