Searched refs:textureId1 (Results 1 – 2 of 2) sorted by relevance
19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() argument20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);