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Searched refs:textureUniformHandle1 (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp26 int textureUniformHandle1 = glGetUniformLocation(prog.mProgramId, "u_Texture1"); in before() local
34 glUniform1i(textureUniformHandle1, 0); in before()