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Searched refs:timeUniformHandle (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp28 int timeUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Time"); in before() local
40 glUniform1i(timeUniformHandle, mTime); in before()