Searched refs:unViewport_ (Results 1 – 2 of 2) sorted by relevance
47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) { in ShadertoyShader()78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport"); in GetUniformLocations()155 if (unViewport_ != -1) in PrepareForDraw()156 glUniform4f(unViewport_, 0, 0, (float)width, (float)height); in PrepareForDraw()
49 GLint unViewport_; variable