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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp162 int32_t iNumIndices; in Init() local
164 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices ); in Init()
165 GLint i[iNumIndices]; in Init()
166 GLint stride[iNumIndices]; in Init()
169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i, in Init()