Searched refs:MAX_TEXTURES (Results 1 – 1 of 1) sorted by relevance
347 const GLuint MAX_TEXTURES = 0xFFFFFFFFu; in addTextureRec() local350 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { in addTextureRec()353 if (m_tex.allocTextures == MAX_TEXTURES) { in addTextureRec()356 newAlloc = MAX_TEXTURES; in addTextureRec()