Searched refs:MAX_TEXTURE_UNITS (Results 1 – 4 of 4) sorted by relevance
74 MAX_TEXTURE_UNITS = 32, enumerator215 TextureUnit unit[MAX_TEXTURE_UNITS];
251 if (unit >= MAX_TEXTURE_UNITS) { in setActiveTextureUnit()411 unit != m_tex.unit + MAX_TEXTURE_UNITS; in deleteTextures()
90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); in s_glGetFixedv()
270 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); in s_glGetIntegerv()348 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); in s_glGetFloatv()1013 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) in s_glUseProgram()