Searched refs:NORMAL_LOCATION (Results 1 – 3 of 3) sorted by relevance
39 NORMAL_LOCATION = 1, enumerator317 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()323 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()401 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
44 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; in GLClientState()141 retval = int(NORMAL_LOCATION); in getLocation()173 state = getState(GLClientState::NORMAL_LOCATION); in getClientStatePointer()
277 ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()432 case GLClientState::NORMAL_LOCATION: in sendVertexData()471 case GLClientState::NORMAL_LOCATION: in sendVertexData()